Learn to where and how to obtain the mounts of Final Fantasy 14 (FFXIV)

Saddle up your mount and explore the enormous universe of Final Fantasy XIV.

To say that Final Fantasy XIV is a massive game would be an understatement. The vast lands of Eorzea and beyond are filled with breath-taking locales, compelling characters, and dangerous monsters. However, the journey to visit these exciting vistas and people can be very time-consuming when traveling on foot. Thankfully, Final Fantasy XIV provides you with various steeds and vehicles that can help you trek through the world faster.

There are over 200 mounts for you to collect and ride in Final Fantasy XIV, and many more will be added in the upcoming expansion Final Fantasy XIV: Endwalker. So we have compiled a list of every mount you can acquire in the game and how to unlock them. We will also be highlighting mounts that are no longer accessible due to being limited-timed exclusives in the hopes that they may one day be made available again.

Final Fantasy XIV mounts:

Main Scenario Quest mounts
Online Store mounts
Recruit a Friend mounts
Job mounts
Deep Dungeon mounts
Raid and Dungeon mounts
Trial mounts
Beast Tribe mounts
Hunt mounts
FATE mounts
PVP mounts
Gold Saucer mounts
Bozjan Resistence mounts
Miscellaneous mounts
Limited-timed mounts

Final Fantasy XIV Mounts: Main Scenario Quest mounts

These are mounts you can obtain by playing through the main storyline.

Mount
Requirements

Chocobo
When you reach Level 20 and pick a Grand Company to align with, complete the “My Little Chocobo” Side Quest.

Magitek Armor
Complete the Main Scenario Quest, “The Ultimate Weapon.”

CPU
Complete the Main Scenario Quest, “Fetters of Lament.”

Manacutter
Complete the Main Scenario Quest, “Into the Aery.”

Black Chocobo
Complete the Main Scenario Quest, “Divine Chocobo.”

Yol
Complete the Main Scenario Quest, “In the Footsteps of Bardam the Brave.”

Final Fantasy XIV Mounts: Online Store mounts

You can directly purchase these mounts from Square Enix’s Final Fantasy XIV Online Store using real money.

Mount
Requirements

Fat Chocobo
Purchase the Digital Collector’s Upgrade for Final Fantasy XIV: A Realm Reborn from the Final Fantasy XIV Online Store.

Coeurl
Purchase the Digital Collector’s Upgrade for Final Fantasy XIV: A Realm Reborn from the Final Fantasy XIV Online Store.

Griffin
Purchase the Digital Collector’s Upgrade for Final Fantasy XIV: Heavensward from the Final Fantasy XIV Online Store.

Syldra
Purchase the Digital Collector’s Upgrade for Final Fantasy XIV: Stormblood from the Final Fantasy XIV Online Store.

Grani
Purchase the Digital Collector’s Upgrade for Final Fantasy XIV: Shadowbringers from the Final Fantasy XIV Online Store.

Ceremony Chocobo
Purchase a Gold or Platinum Ceremony of Eternal Bonding Plan from the Final Fantasy XIV Online Store online and complete the “The Ties that Bind” quest.

Sleipnir
Purchased from the Final Fantasy XIV Online Store.

Witch’s Broom
Purchased from the Final Fantasy XIV Online Store.

Red Baron
Purchased from the Final Fantasy XIV Online Store.

White Devil
Purchased from the Final Fantasy XIV Online Store.

Fat Moogle
Purchased from the Final Fantasy XIV Online Store.

Bennu
Purchased from the Final Fantasy XIV Online Store.

Eggshilaration System
Purchased from the Final Fantasy XIV Online Store.

Mystic Panda
Purchased from the Final Fantasy XIV Online Store.

Starlight Bear
Purchased from the Final Fantasy XIV Online Store.

Aquamarine Carbuncle
Purchased from the Final Fantasy XIV Online Store.

Citrine Carbuncle
Purchased from the Final Fantasy XIV Online Store.

Rubellite Carbuncle
Purchased from the Final Fantasy XIV Online Store.

Broken Heart (left)
Purchased from the Final Fantasy XIV Online Store.

Broken Heart (right)
Purchased from the Final Fantasy XIV Online Store.

Nezha Chariot
Purchased from the Final Fantasy XIV Online Store.

Red Hare
Purchased from the Final Fantasy XIV Online Store.

Indigo Whale
Purchased from the Final Fantasy XIV Online Store.

SDS Fenrir
Purchased from the Final Fantasy XIV Online Store.

Fatter Cat
Purchased from the Final Fantasy XIV Online Store.

Magicked Carpet
Purchased from the Final Fantasy XIV Online Store.

Cruise Chaser
Purchased from the Final Fantasy XIV Online Store.

Lunar Whale
Purchased from the Final Fantasy XIV Online Store.

Chocobo Carriage
Purchased from the Final Fantasy XIV Online Store.

Circus Ahriman
Purchased from the Final Fantasy XIV Online Store.

Sunspun Cumulus
Purchased from the Final Fantasy XIV Online Store.

Spriggan Stonecarrier
Purchased from the Final Fantasy XIV Online Store.

Kingly Peacock
Purchased from the Final Fantasy XIV Online Store.

Final Fantasy XIV Mounts: Recruit a Friend mounts

These mounts are gifted to players who managed to get their friends to play Final Fantasy XIV through the Recruit a Friend campaign.

Mount
Requirements

Draught Chocobo
Reward for following the “Recruit a Friend” campaign in the Square Enix Mog Station.

Amber Draught Chocobo
Turn in eight Gold Chocobo Feathers to the Calamity Salvager, which you can get from the “Recruit a Friend” campaign on the Square Enix Mog Station.

Twintania
Turn in 15 Gold Chocobo Feathers to the Calamity Salvager, which you can get from the “Recruit a Friend” campaign on the Square Enix Mog Station.

Managarm
Turn in eight Gold Chocobo Feathers to the Calamity Salvager, which you can get from the “Recruit a Friend” campaign on the Square Enix Mog Station.

Final Fantasy XIV Mounts: Job mounts

These are mounts you can acquire by completing achievements as specific Jobs.

Mount
Requirements

Amaro
Obtain the “A Life for Adventure IV” achievement by gaining the “Mastering War IV” and “Mastering Magic IV” achievements. The “Mastering War IV” achievement involves levelling up all Disciple of War Classes/Jobs to Level 80 and the “Mastering Magic IV” involves levelling up all Disciple of Magic Classes/Jobs to Level 80.

Unicorn
Complete the Level 30 Scholar Job quest “Unicorn Power.”

Blue Mage
Obtain the “True Blue” achievement by gaining the “Blue Unchained” and “Masked Conqueror” achievements. The “Blue Unchained” achievement involves clearing the final levels of each Bahamut raid from FFXIV: A Realm Reborn in a party of only Blue Mages, with Level-sync on, Undersized-party turned off, and Silence Echo turned on in the Duty Finder settings. The same conditions apply for “Masked Conqueror” achievement but this one requires clearing the final levels of the Alexander raids on Savage difficulty.

War Lion
Obtain the “But Somebody’s Gotta Do It (Paladin)” achievement by completing 200 high-end Duties as a Paladin.

War Bear
Obtain the “But Somebody’s Gotta Do It (Warrior)” achievement by completing 200 high-end Duties as a Warrior.

War Panther
Obtain the “But Somebody’s Gotta Do It (Dark Knight)” achievement by completing 200 high-end Duties as a Dark Knight.

War Tiger
Obtain the “Tank you, Gunbreaker II” achievement by completing 200 Level 61 or higher dungeons, Level 61 or higher Extreme Trials, Unreal Trials, duty roulette leveling duties or level 50/60/70 duty roulette dungeons as a Gunbreaker.

Battle Lion
Obtain the “Tank you, Paladin III” achievement by completing 300 Level 61 or higher dungeons, Level 61 or higher Extreme Trials, Unreal Trials, duty roulette leveling duties or level 50/60/70 duty roulette dungeons as a Paladin.

Battle Bear
Obtain the “Tank you, Warrior III” achievement by completing 300 Level 61 or higher dungeons, Level 61 or higher Extreme Trials, Unreal Trials, duty roulette leveling duties or level 50/60/70 duty roulette dungeons as a Warrior.

Battle Panther
Obtain the “Tank you, Dark Knight III” achievement by completing 300 Level 61 or higher dungeons, Level 61 or higher Extreme Trials, Unreal Trials, duty roulette leveling duties or level 50/60/70 duty roulette dungeons as a Dark Knight.

Battle Tiger
Obtain the “Tank you, Gunbreaker III” achievement by completing 300 Level 61 or higher dungeons, Level 61 or higher Extreme Trials, Unreal Trials, duty roulette leveling duties or level 50/60/70 duty roulette dungeons as a Gunbreaker.

Final Fantasy XIV Mounts: Deep Dungeon mounts

You can obtain these mounts by engaging in the Roguelike, Deep Dungeons.

Mount
Requirements

Black Pegasus
A rare loot drop between the 151st and 200th floors of “The Palace of the Dead” Deep Dungeon.

Disembodied Head
Obtained by turning in 10 Gelmorran Potsherds to E-Una-Kotor. Gelmorran Potsherds are a random drop obtained on any floor of “The Palace of the Dead” Deep Dungeon in any bronze coffers.

Dodo
A rare loot drop between the 71st and 99th floors of the “Heaven-on-High” Deep Dungeon.

Juedi
Obtain four Empyrean Reliquaries by reaching the 100th floor of the “Heaven-on-High” Deep Dungeon four separate times, then speak to the Cast-off Confederate in The Ruby Sea to trade them for the mount.

Final Fantasy XIV Mounts: Raid and Dungeon mounts

These mounts are rewards for clearing Raids and Dungeons.

Mount
Requirements

Magitek Predator
A rare loot drop from the boss Zeno yae Galvus in the Level 70 dungeon, Ala Mhigo.

Gobwalker
Obtained by completing the 8-man Raid, “Alexander: Gordian, Burden of the Father (Savage).”Obtained by completing the 8-man Raid, “Alexander: Gordian, Burden of the Father (Savage).”

Arrhidaeus
Obtained by completing the 8-man Raid, “Alexander: Creator, Soul of the Creator (Savage).”

Alte Roite
Obtained by completing the 8-man Raid, “Deltascape 4.0 (Savage).”

Air Force
Obtained by completing the 8-man Raid, “Sigmascape 4.0 (Savage).”

Model O
Obtained by completing the 8-man Raid, “Alphascape 4.0 (Savage).”

Skyslipper
Obtained by completing the 8-man Raid, “Eden’s Gate: Sepulture (Savage).”

Ramuh
Obtained by completing the 8-man Raid, “Eden’s Verse: Refulgence (Savage).”

Eden
Obtained by completing the 8-man Raid, “Eden’s Promise: Eternity (Savage).”

Gabriel Mark III
Obtained as a loot drop in the 24-man Raid, “Delubrum Reginae.”

Deinonychus
Obtained in the final boss’ loot chest in the 48-man Raid, “Dalriada.”

Cerberus
Obtain the “Savage Queen Of Swords I” achievement by clearing the 24-man Raid, “Delubrum Reginae (Savage).”

Final Fantasy XIV Mounts: Trial mounts

These mounts are rewards for completing Trials.

Mount
Requirements

Aithon
A loot drop from the “The Bowls of Ember (Extreme)” Trial.

Gullifaxi
A loot drop from the “The Navel (Extreme)” Trial.

Xanthos
A loot drop from the “The Howling Eye (Extreme)” Trial.

Enbarr
A loot drop from the “The Whorleater (Extreme)” Trial.

Markab
A loot drop from the “The Striking Tree (Extreme)” Trial.

Boreas
A loot drop from the “The Akh Afah Amphitheatre (Extreme)” Trial.

Kirin
Complete the “A Legend for a Legend” quest which is unlocked obtaining the Aithon, Gullifaxi, Xanthos, Enbarr, Markab, and Boreas mounts.

Nightmare
A rare drop from either the “The Bowls of Ember (Extreme)”, “The Navel (Extreme)” or “The Howling Eye (Extreme)” Trials.

Rose Lanner
A loot drop from the “Thok Ast Thok (Extreme)” Trial or trading in 99 Hive Totems to Bertana in Idyllshire.

White Lanner
A loot drop from the “The Limitless Blue (Extreme)” Trial or trading in 99 Expanse Totems to Bertana in Idyllshire.

Dark Lanner
A loot drop from the “The Minstrel’s Ballad: Nidhogg’s Rage” Trial or trading in 99 Horde Totems to Bertana in Idyllshire.

Round Lanner
A loot drop from the “The Minstrel’s Ballad: Thordan’s Reign” Trial or trading in 99 Heavens’ Ward Helm Fragments to Bertana in Idyllshire.

Warring Lanner
A loot drop from the “Containment Bay P1T7 (Extreme)” Trial or trading in 99 Fiend Totems to Bertana in Idyllshire.

Sophic Lanner
A loot drop from the “Containment Bay P1T6 (Extreme)” Trial or trading in 99 Goddess Totems to Bertana in Idyllshire.

Demonic Lanner
A loot drop from the “Containment Bay P1T9 (Extreme)” Trial or trading in 99 Demon Totems to Bertana in Idyllshire.

Firebird
After acquiring all the Lanner bird mounts, you will unlock the quest “Fiery Wings, Fiery Hearts” which rewards the Firebird mount.

Rathalos
A loot drop from the “The Great Hunt (Extreme)” Trial or trading in 50 Rathalos Scales+ to Smithy in Kugane.

Blissful Kamuy
A loot drop from the “Emanation (Extreme)” Trial or trading in 99 Bliss Totems to Eschina in Rhalgr’s Reach.

Reveling Kamuy
A loot drop from the “The Pool of Tribute (Extreme)” Trial or trading in 99 Revel Totems to Eschina in Rhalgr’s Reach.

Legendary Kamuy
A loot drop from the “The Minstrel’s Ballad: Shinryu’s Domain” Trial or trading in 99 Shinryu Totems to Eschina in Rhalgr’s Reach.

Auspicious Kamuy
A loot drop from the “The Jade Stoa (Extreme)” Trial or trading in 99 Byakko Totems to Eschina in Rhalgr’s Reach.

Lunar Kamuy
A loot drop from the “The Minstrel’s Ballad: Tsukuyomi’s Pain” Trial or trading in 99 Lunar Totems to Eschina in Rhalgr’s Reach.

Euphonious Kamuy
A loot drop from the “Hells’ Kier (Extreme)” Trial or trading in 99 Suzaku Totems to Eschina in Rhalgr’s Reach.

Hallowed Kamuy
A loot drop from the “Hells’ Kier (Extreme)” Trial or trading in 99 Seiryu Totems to Eschina in Rhalgr’s Reach.

Blissful Kamuy
A loot drop from the “Emanation (Extreme)” Trial or trading in 99 Bliss Totems to Eschina in Rhalgr’s Reach.

Kamuy of the Nine Tails
After acquiring all the Kamuy wolf mounts, you will unlock the quest “A Lone Wolf No More” which rewards the Kamuy of the Nine Tails mount.

Fae Qwiber
A loot drop from the “The Dancing Plague (Extreme)” Trial or trading in 99 King Totems to Fathard in Eulmore.

Innocent Qwiber
A loot drop from the “The Crown of the Immaculate (Extreme)” Trial or trading in 99 King Totems to Fathard in Eulmore.

Qwiber of Light
A loot drop from the “The Seat Of Sacrifice (Extreme)” Trial or trading in 99 Totems of Light to Fathard in Eulmore.

Shadow Qwiber
A loot drop from the “The Minstrel’s Ballad: Hades’s Elegy” Trial or trading in 99 Hades Totems to Fathard in Eulmore.

Ruby Qwiber
A loot drop from the “The Cinder Drift (Extreme)” Trial or trading in 99 Ruby Totems to C’intana in Mor Dhona.

Emerald Qwiber
A loot drop from the “Castrum Marinum (Extreme)” Trial or trading in 99 Emerald Totems to C’intana in Mor Dhona.

Diamond Qwiber
A loot drop from the “The Cloud Deck (Extreme)” Trial or trading in 99 Diamon Totems to C’intana in Mor Dhona.

Landerwaffe
After acquiring all the Qwiber dragon mounts, you will unlock the quest “The Dragon Made” which rewards the Landerwaffe mount.

Final Fantasy XIV Mounts: Beast Tribe mounts

Befriending the Beast Tribes of Final Fantasy XIV will reward you with these mounts.

Mount
Requirements

Cavalry Drake
Attain the Rank 4 Reputation level with the Amalj’aa Beast Tribe and buy it from the Amalj’aa Vender in the Ring of Ash for 120,000 Gil.

Laurel Goobbue
Attain the Rank 4 Reputation level with the Sylph Beast Tribe and buy it from the Sylphic Vender in Little Solace for 120,000 Gil.

Cavalry Elbest
Attain the Rank 4 Reputation level with the Sahagin Beast Tribe and buy it from the Sahagin Vender in Novv’s Nursery for 120,000 Gil.

Laurel Goobbue
Attain the Rank 4 Reputation level with the Sylph Beast Tribe and buy it from the Sylphic Vender in Little Solace for 120,000 Gil.

Bomb Palanquin
Attain the Rank 4 Reputation level with the Kobold Beast Tribe and buy it from the Kobold Vender in 789th Order Dig for 120,000 Gil.

Direwolf
Attain the Rank 7 Reputation level with the Ixali Beast Tribe and buy it from the Ixali Vender in Ehcatl for 120,000 Gil.

Sanuwa
Attain the Rank 8 Reputation level with the Vanu Vanu Beast Tribe and buy it from Luna Vanu in Ok’ Gundu Nakki for 200,000 Gil.

Cloud Mallow
Attain the Rank 8 Reputation level with the Moogle Beast Tribe and buy it from Mogmul Mogbelly in Bahrr Lehs for 200,000 Gil.

Kongamato
Attain the Rank 7 Reputation level with the Vath Beast Tribe and buy it from Vath Stickpeddler in Loth ast Vath for 200,000 Gil.

Striped Ray
Attain the Rank 8 Reputation level with the Kojin Beast Tribe and buy it from Shikitahe in Tamamizu for 12 Kojin Sango.

Marid
Attain the Rank 7 Reputation level with the Ananta Beast Tribe and buy it from the Madhura in Castellum Velodyna for 18 Ananta Dreamstaffs.

True Griffin
Attain the Rank 8 Reputation level with the Ananta Beast Tribe and buy it from the Madhura in Castellum Velodyna for 18 Ananta Dreamstaffs.

Mikoshi
Attain the Rank 8 Reputation level with the Namazu Beast Tribe and buy it from the Gyosho in Dhoro Iloh for 20 Namazu Koban.

Portley Porxie
Attain the Rank 7 Reputation level with the Pixie Beast Tribe and buy it from Jul Oul in Il Mheg for 18 Fae Fancies.

Great Vessel Of Ronka
Attain the Rank 7 Reputation level with the Qitari Beast Tribe and buy it from Yuqurl Manl in The Rak’tika Greatwood for 18 Qitari Compliments.

Rolling Tankard
Attain the Rank 7 Reputation level with the Dwarf Beast Tribe and buy it from Mizutt in Lakeland for 18 Hammered Frogments.

Final Fantasy XIV Mounts: Hunt mounts

The Hunt is side-content that tasks you with hunting special monsters out in the overworld. Slaying these creatures will reward you with these mounts.

Mount
Requirements

Wyvern
Purchased from Bertana in Idyllshire with 6 Clan Mark Logs. Clan Mark Logs are obtained by turning in 500 Centurio Seals which in turn are gained by hunting Clan Mark monsters.

Centurio Tiger
Obtain the “You got Game” achievement which is gained by obtaining the “Bring your A Game V” and “Bring your S Game V” achievements. The “Bring your A Game V” achievement involves hunting 3,000 Rank A Elite Marks and the “Bring your S Game V” involves hunting 2,000 Rank S Elite Marks.

Triceratops
Obtain the “Nuts for Nutsy” achievement by gaining the “Shadowbring your A Game V” and “Shadowbring your S Game V” achievements. The “Shadowbring your A Game V” achievement involves hunting 2,000 Rank A Elite Marks in Norvrandt and the “Shadowbring your S Game V” involves hunting 1,000 Rank S or higher Elite Marks in Norvrandt.

Forgiven Reticence
Acquire 3,200 Sacks of Nuts from hunting Elite Marks and trade them to Xylle at the Crystarium or Ilfroy at Eulmore.

Final Fantasy XIV Mounts: FATE mounts

These mounts are acquired by participating in rare, overworld events called “FATES.”

Mount
Requirements

Ixion
Purchased from Eschina in Rhalger’s Reach with 12 Ixion Horns which can obtained by defeating Ixion in the FATE “A Horse Outside.” You can also acquire Ixion by turning in 400 Faux Leaves (obtained from Faux Hollow activities) to the Faux Commander in Idyllshire. Alternatively, you can purchase it from Khloe in Idyllshire with one Khloe’s Gold Certificate of Commendation, which obtained from completing the weekly Wondrous Tail journal.

Ironfrog Mover
Purchased from Falthard in Eulmore with 12 Formidable Cogs which can obtained by defeating the Formidable in the FATE “A Finale Most Formidable.”

Tyrannosaurus
A loot drop from Anemos Lockboxes obtained in Anemos FATES in the 144-man instance area, “The Forbidden Land, Eureka Anemos.

Eldthurs
A loot drop from Happy Bunny Lockboxes (or Gold Bunny Chests) obtained in Bunny FATES within “The Forbidden Land, Eureka Pyros.”

Eurekan Petrel
A loot drop from Happy Bunny Lockboxes (or Gold Bunny Chests) obtained in Bunny FATES within “The Forbidden Land, Eureka Hydatos.”

Demi Ozma
A loot drop for defeating Ozma in the 56-man dungeon, “The Baldesion Arsenal” within “The Forbidden Land, Eureka Hydatos.”

Final Fantasy XIV Mounts: PVP mounts

Engaging other players in Final Fantasy XIV’s myriad of PVP modes will reward you with these mounts.

Mount
Requirements

Storm Warsteed
Obtain the “A Line In The Storm IV” achievement by helping the Maelstrom Grand Company win 100 Frontline PVP battles.

Serpent Warsteed
Obtain the “A Line In The Glade IV” achievement by helping the Twin Adders Grand Company win 100 Frontline PVP battles.

Flame Warsteed
Obtain the “A Line In The Sand IV” achievement by helping the Immortal Flames Grand Company win 100 Frontline PVP battles.

Logistics System
Obtain the “Behind Enemy Lines I” achievement by helping any Grand Company win 200 Frontline PVP battles.

Aerodynamics System
Obtain the “In A Blaze Of Glory V” achievement by helping any of the Grand Companies win 100 Fields of Glory PVP battles.

Magitek Avenger
Obtain the “Die Another Day III” achievement winning 100 Rivals Wings PVP campaigns.

Magitek Avenger A-1
Obtain the “Out Of Hiding” achievement winning 100 Hidden Gorge PVP campaigns.

Magitek Sky Armor
Purchase with 20,000 Wolf Marks which can be obtained from any PVP mode.

Safeguard System
Obtain the “Front And Center V” achievement by winning 100 Frontline PVP battles.

Construct VII
Obtain the “In A Blaze Of Glory V” achievement by helping any of the Grand Companies win 100 Onsal Hakair PVP battles.

Gloria-class Airship
Obtain the “You Are What You Eat IV” achievement by winning 200 PVP battles in The Feast.

Construct VII
Obtain the “In A Blaze Of Glory V” achievement by helping any of the Grand Companies win 100 Onsal Hakair PVP battles.

Final Fantasy XIV Mounts: Gold Saucer mounts

These mounts are available for purchase using currency earned in mini-games at the Manderville Gold Saucer.

Mount
Requirements

Adamantoise
Purchase with 200,000 MCP at the Gold Saucer.

Fenrir
Purchase with 1,000,000 MCP at the Gold Saucer.

Archon Throne
Purchase with 750,000 MCP at the Gold Saucer.

Korpokkur Kolossus
Purchase with 750,000 MCP at the Gold Saucer.

Sabotender Emperador
Purchase with 2,000,000 MCP at the Gold Saucer.

Final Fantasy XIV Mounts: Crafting & Gathering mounts

These mounts can only be obtained in content that requires Crafting and Gathering Classes.

Mount
Requirements

Ufiti
Purchased with 8,400 Skybuilders Scrips, which you can earn by participating in the Ishgardian Restoration activity.

Albino Karakul
Purchased with 8,400 Skybuilders Scrips, which you can earn by participating in the Ishgardian Restoration activity.

Big Shell
Purchased with 8,400 Skybuilders Scrips, which you can earn by participating in the Ishgardian Restoration activity.

Antelope Doe
Purchased with 8,400 Skybuilders Scrips, which you can earn by participating in the Ishgardian Restoration activity.

Antelope Stag
Obtained in Fête Presents or turning in 30 Fête Tokens to Enie in Ishgard. Both Fête Presents and Tokens are obtained in the Ishgardian Restoration Fête events.

Ehll Tou
Complete the Ishgardian Restoration sidequest “On Ehll Tou’s Wings”.

Dhalmel
One of the possible rewards of the Kupe of Fortune mini-game, which is a part of the Ishgardian Restoration activity.

Pteranodon
Obtain the “Castle In The Sky” achievement by earning 500,000 skyward score points in Ishgardian Restoration activity as every Disciple of the Land and Hand Class.

Flying Chair
Crafted by Alchemists using eight Cloudsbreathes and one Rivieria Armchair.

Magicked Bed
Crafted by Carpenters using three Enchanted Elm Lumber, four Undyed Velveteen, and four Cloudsbreathes.

Ehll Tou
Complete the Ishgardian Restoration sidequest “On Ehll Tou’s Wings”.

Hybodus
Obtain the “No More Fish In The Sea II” achievement by scoring 10,000 points during a single ocean fishing voyage.

Final Fantasy XIV Mounts: Bozjan Resistence mounts

You can obtain these mounts by completing activities associated with the Bozjan Resistence.

Mount
Requirements

Al-iklil
Obtain the “A Complete History” achievement by gaining the “Annals of War”, “Annals of Archaeology” and “Annals of Liberation” achievements. “Annals of War” involves completing all “Bozjan Southern Front” entries in the field record. “Annals of Archaeology” involves completing all “Delubrum Reginae” entries in the field record. “Annals of Liberation” involves completing all “Zadnor” entries in the field record.

Construct 14
Obtain 180 Bozjan Clusters from “The Bozjan Southern Front” PvE instance and trade them in to the Resistance Quartermaster in Zadnor.

Gabriel ?
A loot drop inside Southern Front Lockboxes which can be obtained from “The Bozjan Southern Front” PvE instance.

Final Fantasy XIV Mounts: Miscellaneous mounts

This section is dedicated to mounts obtained through various forms of content that were too short for their own sections.

Mount
Requirements

Gilded Magitek Armor
Obtain the “Everybody’s Darling” achievement by receiving 500 Player Commendations.

Parade Chocobo
Obtain the “Leaving A Better Impression II” achievement by receiving 3000 Player Commendations.

Ahriman
Turn in six Achievement Certificates to Jonathas in Old Gridania.

Behemoth
Turn in six Achievement Certificates to Jonathas in Old Gridania.

Magitek Deathclaw
Turn in six Achievement Certificates to Jonathas in Old Gridania.

Zu
Purchased from the Resident Caretaker in the housing districts with one Iron Voyage Spoil, which you can earn by dispatching your Free Company’s airship on a voyage to Sector 24.

Astrope
Obtain the “I Hope Mentor Will Notice Me VI” achievement by completing 2,000 duties through Duty Roulette: Mentor.

Magicked Card
Complete the “The Adventurer with All the Cards” sidequest.

Incitatus
You can obtain it by turning in 600 Faux Leaves (obtained from Faux Hollow activities) to the Faux Commander in Idyllshire. You also can purchase it from Khloe in Idyllshire with one Khloe’s Gold Certificate of Commendation, which obtained from completing the weekly Wondrous Tail journal.

Gilded Mikoshi
Bought from Edelina in Mor Dhona for 50,000,000 Gil.

Resplendent Vessel Of Ronka
Bought from Tabeth in Eulmore for 25,000,000 Gil.

Construct VI-S
You can obtain it by turning in 600 Faux Leaves (obtained from Faux Hollow activities) to the Faux Commander in Idyllshire.

Final Fantasy XIV Mounts: Limited-timed mounts

These mounts were available for a limited-time during special events or seasons of the PVP modes. While most of these mounts can’t be obtained anymore, some of these events that reward these mounts are brought back every once in a while so it is a good idea to keep an eye out.

Mount
Requirements

Regalia Type-G
A limited-timed reward obtained during the Final Fantasy XV collaboration event which originally ended on May 27, 2019. At the time of this writing, the Final Fantasy XV collaboration event has returned and will be available from Sept. 13, 2021, 1 a.m. (PDT) to Oct. 18, 2021, 7:59 a.m.

Lone Hellhound
A limited-timed reward for players who managed to get into the top 100 rankings of The Feast PVP mode, during its 3rd season.

Pack Hellhound
A limited-timed reward for players who managed to get into the top 100 rankings of The Feast PVP mode, during its 3rd season.

Lone Faehound
A limited-timed reward for players who managed to get into the top 30 rankings of The Feast PVP mode, during its 4th season.

Pack Faehound
A limited-timed reward for players who managed to get into the top 30 rankings of The Feast PVP mode, during its 4th season.

Magitek Conveyor
A limited-timed reward for players who managed to get into the top 100 rankings of The Feast PVP mode, during its 7th season.

Prototype Conveyor
A limited-timed reward for players who managed to get into the top 100 rankings of The Feast PVP mode, during its 8th season.

Magna Roader
A limited-timed reward for players who managed to get into the top 100 rankings of The Feast PVP mode, during its 11th season.

Maxima Roader
A limited-timed reward for players who managed to get into the top 100 rankings of The Feast PVP mode, during its 12th season.

Epimetheus
A limited-timed reward for players who managed to get into the top 100 rankings of The Feast PVP mode, during its 14th season.

Menoetius
A limited-timed reward for players who managed to get into the top 100 rankings of The Feast PVP mode, during its 15th season.

Magitek Hyperconveyor
A limited-timed reward for players who managed to get into the top 100 rankings of The Feast PVP mode, during its 16th season.

Prototype Roader
A limited-timed reward for players who managed to get into the top 100 rankings of The Feast PVP mode, during its 17th season.

Whisper-go
A limited-timed mount obtained by acquiring 13 Yo-kai Watch Minions during the Yo-kai Watch Collaboration event which ended on Oct. 3, 2016.

Whisper A-go-go
A limited-timed mount obtained by acquiring 13 Yo-kai Watch Weapons during the Yo-kai Watch Collaboration event which ended on Oct. 3, 2016.

Jibanyan Couch
A limited-timed mount obtained by acquiring 17 Yo-kai Watch weapons during a return of the Yo-kai Watch Collaboration event which ended on Dec. 8, 2020.

Original Fat Chocobo
A limited-timed mount purchased from the Mog Station during a promotional event which ended on Dec. 31, 2016.

Flying Cumulus
A limited-timed mount purchased from the Mog Station during a cross promotional event with Amazon which ended on Dec. 31, 2017.

Goten
A limited-timed mount obtained during a collaboration event with the TV show, GARO which event ended on Oct. 29, 2019.

Ginga
A limited-timed mount obtained during a collaboration event with the TV show, GARO which ended on Oct. 29, 2019

Raigo
A limited-timed mount obtained during a collaboration event with the TV show, GARO which ended on Oct. 29, 2019.

Falcon
A limited-timed reward obtained during the “Fly the Mount” event which ended on Sept. 30, 2017.

Fat Black Chocobo
A limited-timed reward obtained during a collaboration event with Twitch which ended on Aug. 24, 2021.

Snowman
A limited-timed mount which was obtainable during the “Starlight Celebration” event which ended on Dec. 31, 2020.

Chocorpokkur
A limited-timed mount which was only available in the “Butterfinger Promotion” event which ended on June 30, 2021.

King Porxie
A limited-timed mount which was only available in the “Lawson Promotion” event which ended on Sept. 20, 2021.

Polarbear
A limited-timed mount was obtainable during the “Moonfire Faire” event which ended on Aug. 26, 2021.

Legacy Chocobo
A mount only accessible to legacy players who been subscribed to Final Fantasy XIV before it rebooted itself as Final Fantasy XIV: A Realm Reborn.

Goobbue
A mount only accessible to players who been playing Final Fantasy XIV before it was rebooted into A Realm Reborn. At Level 30, Legacy players will need to seek out the Wandering Minstral.

What mount will you strive to obtain?

As you have just witnessed, Final Fantasy XIV has a metric ton of mounts for you to ride. I plan to grab the Landerwaffe mount because it is an epic-looking robot dragon that transforms into a jet straight whenever it flies. This is but one of many features that has made Final Fantasy XIV one of the best multiplayer games on PC, and Final Fantasy XIV: Endwalker will continue to expand upon them.

Final Fantasy XIV: Endwalker is planned to be released on Nov 23. 2021, and it will feature new jobs, playable races, changes to existing jobs, locales, bosses and much more.

Time to end this war

Final Fantasy XIV: Endwalker

$40 on Square Enix Store
$40 on Steam

Become a beacon of hope and prevent the Final Days.

Legends tell of a cataclysmic event that nearly brought an end to all life as we know it called “The Final Days.” Now signs are showing that calamity is about to rear its ugly head once more. Take up arms and call forth your fellow Warriors of Light to save the world from this mythical disaster.

We wish to give a special shout-out to YouTuber Zepla HQ and the fansite FFXIV Collect for information regarding the unlock requirements for every mount.

Learn to where and how to obtain the mounts of Final Fantasy 14 (FFXIV)

Getting Windows 11 on unsupported PCs may require risk acknowledgment

Microsoft wants you to know what you’re doing.

What you need to know

Microsoft has been unclear regarding the state of security updates for those who jump to Windows 11 on unsupported devices.
The company has made it clear users who put the OS on unsupported devices won’t be entitled to updates but hasn’t specified whether they will receive updates, regardless of entitlement.
Now, Microsoft may be requiring those upgrading to Windows 11 to sign a waiver acknowledging that if their machine is beneath the requirement floor, they’re on their own.

Microsoft’s latest and greatest operating system, Windows 11, is almost upon us, arriving on October 5. Between now and then, though, questions linger, such as one that’s haunted those with CPUs just below W11’s requirement cutoff: “What happens if I upgrade on an unsupported device?”

Based on a report from The Verge, it seems that attempting to upgrade an unsupported machine to the new operating system may prompt Microsoft to serve you with a waiver. Said waiver explicitly states what you’re doing is not recommended by Microsoft, falls outside your device’s manufacturer warranty, and means you’re not supported or entitled to updates.

While the wording is vague regarding whether unsupported Windows 11 PCs will receive updates (which is nothing new from Microsoft over the past few weeks and months), the fact the company appears to be reiterating this uncertainty via a waiver that demands acknowledgment does not bode well for those who plan to go the distance with the operating system on rigs below the hardware cutoff.

If more news about this reported waiver appears, we’ll update our coverage. Until then, check out the updated PC Health Check app to see if you’re all set for Windows 11 or will have to tempt fate and confront Microsoft waivers.

Getting Windows 11 on unsupported PCs may require risk acknowledgment

Oracle takes issue with DoD's perceived preference for Microsoft and Amazon

The U.S. DoD’s contract handling is being brought into question… again.

What you need to know

The U.S. Department of Defense (DoD) recently put its JEDI litigation headaches behind it by canceling the contract.
However, even though the fight between Team Amazon and Team U.S. government & Microsoft is over, Oracle is not satisfied.
Oracle argues the DoD is repeating the same mistakes all over again, simply under the guise of a new contract.

Though the matter’s been formally wrapped for some time now, the U.S. Department of Defense’s JEDI contract conundrum is still fresh in terms of the lineage of Pentagon-authorized cloud contracts. And now, Oracle is arguing the DoD’s new Joint Warfighter Cloud Capability (JWCC) contract is repeating the JEDI cycle all over again, just under a new name.

For context, to summarize the lengthy story of JEDI: Microsoft was awarded a cloud contract by the Pentagon. Amazon sued, claiming that it was unrightfully discriminated against in the awarding process due to interference by the Trump administration. The battle stretched on for years until late in 2021, the Pentagon announced it was killing the JEDI contract altogether. It was then announced that the JWCC contract would replace JEDI and have room for both Microsoft and Amazon, precluding either party from claiming they’d been unfairly excluded.

However, Oracle says the JWCC’s seemingly built-in inclusion of Microsoft and Amazon unfairly excludes it, stating that the DoD has not clarified what makes those two cloud providers eligible for the contract and justifies seemingly cutting out other companies from a shot at the deal.

Oracle’s view of the matter is that the same misconduct that led to Amazon suing the U.S. is the same misconduct happening with the JWCC, just with a few of the players’ positions on the chessboard rearranged (via The Register). Ergo, the case that started with JEDI should live on, and the DoD’s award selection procedures should remain under scrutiny and require more clarity in requirements so that Oracle isn’t left wondering why it seems to be teetering on the verge of being preemptively excluded.

Oracle takes issue with DoD's perceived preference for Microsoft and Amazon

Microsoft Office 2021: Everything we know

Microsoft’s world-renowned productivity app suite is getting a 2021 version.

Microsoft Office, Microsoft’s suite of productivity apps like Word, Excel, and PowerPoint, has been immensely popular among both individuals and businesses for many, many years. The apps within Microsoft Office are some of the best Windows 10 apps available for completing work and schoolwork, and because of that, Microsoft Office has become the global standard for productivity. Every once in a while, Microsoft releases a new version of Office and its apps that feature several enhancements and additions. These improvements make the already-great Office user experience even better, which naturally leads to increased work efficiency.

The latest version of Microsoft Office to release was the 2019 variant, but Microsoft has recently announced that a new 2021 version of Office will launch in the near future. Here’s everything you need to know about Microsoft Office 2021, including when it’s releasing, where you’ll be able to download it, what’s new with the new version of Office, and more.

Jump to:

Release date
System requirements
What’s new?
Where to download
Can you upgrade from Office 2019?
Pricing

Microsoft Office 2021 release date

Microsoft has recently announced that the consumer version of Microsoft Office 2021 will release alongside Windows 11 on Oct. 5, 2021. Additionally, a special version of Office called Office LTSC that has most of the upgrades coming in Office 2021 was released on Sept. 16.

Based on comments from Microsoft’s Corporate Vice President for Microsoft 365 Jared Spataro, Office LTSC is meant for specific business circumstances rather than individual customers. “We have built Office LTSC for a limited set of specific situations: regulated devices that cannot accept feature updates for years at a time, process control devices on the manufacturing floor that are not connected to the internet, and specialty systems that must stay locked in time and require a long-term servicing channel.”

For more information on how to get access to Office LTSC, check out Microsoft’s Overview of Office LTSC 2021 and Deploy Office LTSC 2021 pages.

Microsoft Office 2021 system requirements

There aren’t any publicly released system requirements for Microsoft Office 2021 yet. That being said, we don’t expect that the system requirements between Office 2019 and Office 2021 will change much, if at all. Therefore, if you have a device that can support Office 2019, there’s a very good chance it will also be able to run Office 2021 without issues. Here’s a look at what Office 2019’s system requirements are:

CPU: 1GHz dual-core processor
GPYU: DirectX 9 or higher with WDDM 2.0 or higher
Memory: 4GB RAM
Storage: 4GB of available space
Display: 1280×768 screen resolution
Browser: Current version of Internet Explorer, Microsoft Edge, Safari, Chrome, or Firefox
.NET version: Some features require .NET 4.6 or higher
Other: Some Outlook features require Microsoft Edge WebView2

What’s new with Microsoft Office 2021?

Compared to Microsoft Office 2019, Microsoft Office 2021 boasts several new improvements and enhancements. Here’s a breakdown of the additions you can expect to see throughout the full Microsoft Office 2021 app suite:

General

Visual refresh designed with clean monoline iconography in mind
New stock media content
Microsoft Search bar in all apps for general search queries
Performance improvements
Updated Draw Tab with new Point Eraser, Ruler, and Lasso additions
Support for OpenDocument format 1.3
Sketched style outline option for shapes
Addition of a Hex color value box when picking colors

Microsoft Excel

XLOOKUP search for finding information in tables and ranges
Dynamic array functions, including FILTER, SORT, SORTBY, UNIQUE, SEQUENCE, and RANDARRAY
LET function that assigns names to calculation results
XMATCH function that searches for a specified item and then provides the item’s relative position

Microsoft PowerPoint

Record Slide Show now features options for presenter video recording, ink recording and laser pointer recording
You can replay ink strokes to illustrate things step by step or visualize a thought process
You can see slide elements in screen-reading order and rearrange them as necessary

Microsoft Outlook

Email translation for over 70 different languages will be supported
Annotate email images with your finger, pen, or mouse
Instant Search feature allows you to quickly find specific emails

Microsoft Access

Updated Linked Table Manager with refresh, relink, or remove options
Addition of SQL DateTime2 data type
Tab manager that allows you to see active tabs, rearrange tabs, or close database objects

Microsoft Visio

New Azure stencils and shapes
New AWS stencils and shapes
Workplace Social Distancing template and stencil

Where to download Microsoft Office 2021

Like previous versions of Microsoft Office, we expect that you’ll be able to download Microsoft Office 2021 from Microsoft’s official Office website by logging into the site after purchasing Office 2021. This hasn’t been confirmed by Microsoft yet, but this system hasn’t changed in a long time, and we have no reason to believe it will any time soon.

For more information on how the Office download process currently works, view Microsoft’s download guide.

Can you upgrade from Office 2019?

It currently isn’t known whether or not Microsoft will offer Office 2019 users a way to upgrade directly to Office 2021 for a reduced cost, but we’re not expecting that it will. This is because Microsoft didn’t allow Office 2016 users to upgrade to Office 2019 without paying full price for the new version, and there’s no indication that that policy is changing.

With that said, you’re in luck if you use Microsoft 365, which is Microsoft’s subscription-based alternative to one-time purchases of Microsoft Office. Microsoft has previously stated that all Office apps and services are automatically updated with the latest features and improvements through Microsoft 365, which implies that Microsoft 365 users will receive the benefits of Office 2021 through the service.

Microsoft Office 2021 price

Following the announcement of Office 2021, Microsoft’s Jared Spataro confirmed that when it releases, the price of Office 2021 will be the same as the cost of Office 2019. This means that versions of Office 2021 will cost the following amounts:

Office Home & Student: $149.99
Office Home & Business: $249.99

Assuming Microsoft 365 gives subscribers access to the additions of Office 2021, you’ll also be able to enjoy the new-and-improved Office 2021 version of apps like Word and Excel through the service. Here are the prices of all available Microsoft 365 plans:

Microsoft 365 Personal: $69.99/year or $6.99/month
Microsoft 365 Family: $99.99/year or $9.99/month
Microsoft 365 Business Basic: $5/month per user
Microsoft 365 Business Standard: $12.50/month per user
Microsoft 365 Business Premium: $20/month per user
Microsoft 365 Apps for Business: $8.25/month per user

Productivity Suite

Microsoft 365

From $7 at Microsoft Store

Productivity across work and life

The Microsoft 365 subscription for individuals and families leverages AI-powered features and benefits inside Microsoft Office, including Word, Outlook, PowerPoint, and Excel, as and also enhances Microsoft Edge, Teams, and Family Safety across Windows 10, Xbox, Android, and iOS.

Microsoft Office 2021: Everything we know

Limited edition SteelSeries Ghost collection mouse and keyboard are here

SteelSeries has the ghostliest of accessories available right now.

What you need to know

SteelSeries’ Ghost collection is now available for purchase for a limited time only.
The two items currently for sale in the collection are the Apex 7 TKL Ghost Edition keyboard and Aerox 3 Wireless Ghost Edition mouse.
The mouse will set you back $99, and the keyboard will cost $149.

SteelSeries’ Ghost collection is here to make your gaming a bit more ghoulish, just in time for the month of Halloween. On offer are the Apex 7 TKL Ghost Edition keyboard and Aerox 3 Wireless Ghost Edition mouse, both of which will cost you a pretty penny.

The keyboard has a detachable magnetic wrist rest, a built-in OLED Smart Display, and per-key RGB illumination. It also sports a Series 5000 Aircraft-grade aluminum frame. It’ll cost you $149. Take note that a lot of its features are what you’ll find in the best gaming keyboards.

As for the mouse, it has a 200-hour battery life (in Bluetooth mode) and supports fast charging via USB-C. The mouse can wirelessly connect with your PC via Bluetooth or 2.4 GHz mode. It’s also resistant to dust and water. The mouse retails for $99.

In short, if you want both of these items for the full Ghost setup, you’ll be paying $249 total. The items are limited edition, and there’s no telling when they’ll be gone.

Spectral mice

Aerox 3 Wireless Ghost Edition mouse

$99 at SteelSeries

Ghostly gaming

If you have $99 floating around and need to up the aesthetic value of your gaming station, this mouse is one way to do it.

Clickable keyboarding

Apex 7 TKL Ghost Edition keyboard

$149 at SteelSeries

Illuminated typer

If you want a snazzy means of typing, this keyboard fits the bill. Between its OLED Display, wrist rest and glowing keyboard, there’s a lot to like here.

Limited edition SteelSeries Ghost collection mouse and keyboard are here

Halo Infinite won’t have a ranking system outside its battle pass

Halo Infinite doubles down on its new tier-based battle pass.

What you need to know

Halo Infinite won’t ship with a traditional XP-based ranking system like past Halo games, 343 Industries has confirmed.
Halo Infinite progression centers around paid and free battle pass tracks, its new tier-based approach to cosmetic rewards.
The game will also have “Ranked” playlists with associated “skill ranks” at launch.
The studio hasn’t ruled out an XP ranking system for its future post-launch updates, stating the team is “actively exploring” what’s ahead for multiplayer.

Halo Infinite won’t have a dedicated XP-based multiplayer ranking system at launch, developer 343 Industries has confirmed. The studio has stated that the title won’t ship with “an entirely separate, incremental system” for progression akin to recent Halo games, focusing on its new battle pass.

With Halo Infinite slated to debut on Dec. 8, 2021, 343 Industries has provided a deeper insight into launch plans ahead of this weekend’s Halo Infinite multiplayer beta. The studio has also addressed questions looming over its progression system, including its challenge-centric approach to battle pass levels. While previously implied, we now have confirmation that the battle pass will be the only form of launch-day XP progression.

Halo Infinite won’t ship alongside a traditional XP-based ranking system, as seen in previous Halo titles. Past games dabbled with XP-based progression, with recent entries seeing players climb the ranks by acquiring XP, obtained by completing matches. This system isn’t slated to return in Halo Infinite at launch, now focusing solely on its new battle pass and a skill-based tier in Ranked playlists.

“We have heard community feedback around wanting more progression options including things like “match XP” to feed into the Battle Pass and an entirely separate, incremental system along the lines of earning SR152 in Halo 5: Guardians,” the studio stated via a Halo Waypoint blog post. “Expanding Multiplayer progression offerings is something the team is actively exploring, and we look forward to continuing to evolve the experience in future seasons post-launch.”

Halo Infinite isn’t the only Halo title with a battle pass. Updates to Halo: The Master Chief Collection have introduced new content each season, all tied to the tier-based system. However, Infinite will be the first to retire the traditional XP-based global ranking system, still present in its six-piece Halo compilation.

The move signifies a heavy investment in Halo Infinite’s battle pass systems, a topic at the forefront of its new multiplayer offerings and present in recent public technical tests. Halo Infinite brings a commendable spin on the model, with progression centered around Challenges rather than per-match XP, and no expiration date on purchased passes. However, even if permanent, unlike limited-time tracks seen in Fortnite or Call of Duty, the decision is likely to be polarizing among returning fans.

Cosmetics are also offered outside the battle pass, available as rewards for limited-time “Fracture” events, seasonal events, and those who maintain a high skill rank. Halo Infinite’s campaign will also offer exclusive cosmetics for achieving various milestones.

343 Industries has stressed it’s “actively exploring” changes to progression, implying a universal system could be on the cards for a later date. Microsoft has pitched Halo Infinite as a “platform for the future” of its sci-fi shooter series, promising updates for the next decade.

Halo Infinite is set to release Dec. 8, 2021, on Xbox consoles and PC, with preorders now live for its $60 single-player campaign. The title will also join Microsoft’s Xbox Game Pass subscription service for all members on launch day.

Update 1:55 p.m. ET Sept. 21, 2021: Updated with additional clarification around methods for cosmetic unlocks.

A new journey awaits

Halo Infinite

$60 at Microsoft
$60 at Amazon
$60 at Best Buy

The next big adventure

Halo Infinite will hopefully be an incredible game filled with wonder, adventure, and more. Based on the beta and what was seen at E3 2021 and Gamescom, we can’t wait for the full release.

Halo Infinite won’t have a ranking system outside its battle pass

LucidSound LS15X Xbox/PC review: A champion budget wireless headset

For those who want to break into the wireless headset space without breaking their bank balance.

LucidSound proves itself time and time again to be among the more consistent headset manufacturers on the market. Their LS35X has enjoyed favorable placements on our best Xbox Series X, S headsets roundup for many months, and I think this budget-tier offering may also find its way onto there very soon too.

Recently, Microsoft launched a budget wireless Xbox headset which fell short on sound quality across the board. While LucidSound’s LS15X does make some compromises, it absolutely nails the fundamentals and defies its price point with very impressive audio and features, giving you a significant saving in the process.

LucidSound LS15X review:

Price and availability
What’s good
What’s not good
The competition
Should you buy?

LucidSound LS15X

Bottom line: LucidSound’s LS15X has sat up and shown the competition how budget wireless headsets should be done. Great audio quality, mic monitoring, and a jaw-dropping price point prove that you don’t need to spend above $100 to get a good wireless experience.

The Good

Great sound for the price
Solid feature set with big battery life
Attractive design with multiple color options

The Bad

Quality of materials takes a hit
Mic isn’t the best in the world
Moving parts have inconsistent action

$81 at Amazon

LucidSound LS15X: Price and availability

The LucidSound LS15X is available widely from all major retailers, including Amazon, Best Buy, and so on. It costs $81 at most sources we checked, although the price can fluctuate a bit. This is a headset that may also pick up sales here and there during events like Amazon Prime Day and Black Friday.

LucidSound LS15X: What’s good

I got these in a short while ago, and while I’m a fan of LucidSound, I generally have poor expectations of wireless headsets below the $100 mark. They often make far too many compromises to be worth recommending over a comparable wired headset, which often come in cheaper while also sporting better build quality in some cases. I am pleasantly surprised with the LS15X though, and pleased to report that it bucks the trend somewhat.

Category
LucidSound LS15X

Speakers
50mm Neodymium, over-ear

Colors
Black, blue

Battery life
Up to 15 hours

Compatibility
3.5mm (sold separately), Xbox/PC wireless

Mic
Detachable omni-directional

Features
EQ modes, on-ear controls, mic mute LED, mic monitoring

Price
$81

The headline act on the LS15X is without a doubt the sound quality. While many similarly priced wireless headsets make large sacrifices in the sound department to hit that lower price tier, LucidSound’s LS15X simply does not. I played Call of Duty: Vanguard beta and Battlefield V to test them out and was unexpectedly impressed by the entire soundstage. I felt as though I was using a far more expensive headset, owing to excellent positional awareness buoyed by Windows Sonic on my Xbox, with clear highs that very accurately exposed enemy movements. I can firmly attest that I landed more than an extra few kills as a direct result of this headset.

It’s no slouch in the immersion department either, offering warm, sweeping bass that sounds natural despite the cutting highs. The mids are balanced too, and although there’s no software to go truly granular tweaking the EQ, it offers some solid presets that give a good out-of-the-box experience.

The headline act on the LS15X is without a doubt the sound quality.

Many wireless headsets often sacrifice features at this price point, but I was pleased to find full sidetone mic monitoring on the microphone, meaning you hear gentle feedback when you speak into the mic. Speaking of which, the microphone isn’t incredible sounding, but it does get the job done, and has a mute LED and detachability for good measure.

The headset sports similar on-ear controls to its more expensive brethren with circular dials and buttons baked right onto the headset. The USB dongle provides a perfectly stable signal too, across marathon play sessions that can last anywhere up to 15 hours, thanks to beefy battery life.

I was pleased to find that this headset was sufficiently comfortable too. Leather-style earcups are far cooler than cheaper fabric some budget headsets seem to tend to use, and the head strap is broad with a generous degree of adjustability, making this an ideal headset for both youngsters and people with oversized skulls like myself. There’s frankly very little to complain about with this headset, but like any product, it’s not absolutely perfect.

LucidSound LS15X: What’s not so good

While LucidSound didn’t compromise on the fundamentals, as in audio quality, it did downgrade the microphone versus some of its more expensive cousins. The flexibility is nowhere near as pliable as LucidSound mic booms often are either, but honestly it’s a minor gripe. There aren’t many gaming headsets out there that are truly suitable for content creation, and the mic here is still clear for comms chat, without generating any echoes.

Perhaps the biggest compromise is the general build quality and construction. While you won’t notice it when you’re wearing it, it does feel a little brittle in the hand, and not nearly as dense as a more expensive headset might be. The adjustable head strap doesn’t quite hold its position either, which is a bit odd, although it doesn’t affect the wearability.

Another grievance I have with LucidSound headsets in general is the lack of information on what the dials and buttons do. Many competing headsets have an on-board voice that tells you which buttons you’ve pressed and what each of the controls do. The dials make a chime when you hit their maximum setting, and don’t offer any sort of feedback when you’re moving through levels.

Despite being a rotational interface, I’ve learned through trial and error that turning the dial is more like pressing a button, and you need to stop after turning it for the firmware to catch up a bit. Because of this lack of feedback, it’s hard to tell if your audio adjustments are going through until you’ve muddled through the headset’s idiosyncrasies.

For reference, the left dial controls master volume, while the right controls chat balance. Turning the left dial clockwise turns the volume up, while turning the right dial clockwise adjusts the balance towards chat comms. It can be confusing if you’re trying to adjust both at the same time to figure out where you want the sound to be, unless you keep the instructions handy while you learn it off by heart. It would easily be solved by some sort of informative feedback, whether it was a physical click on the dial like the official Xbox Wireless Headset offers, or an on-board voice assistant like the Turtle Beach Stealth series offers. Either way, once you’ve learned how it all works, it won’t cause you any more problems. The lack of clarity may frustrate a younger gamer, though. I know it bloody well frustrated me, and I’ve been using wireless LucidSound headsets for half a decade.

LucidSound LS15X: The competition

The LucidSound LS15X competes with the likes of the official Xbox Wireless Headset from Microsoft, and the Turtle Beach Stealth 600 for affordable wireless supremacy. The only advantage the Xbox Wireless Headset has here is the addition of Bluetooth and direct-to-Xbox wireless connectivity, the LS15X body slams it on literally every other facet, offering better sound across the board.

The Turtle Beach Stealth 600 Gen 2 comes a little closer, but is generally $20 more expensive. The onboard assistant makes the Stealth 600 a little easier to use out of the box, but considering the LS15X has a more impressive sound stage and a lower price point, I’d say the unintuitive controls are a worthwhile trade-off. The Stealth 600 does have direct-to-Xbox wireless connectivity, but the LS15X’s USB dongle can be swapped between Xbox and PC at whim, saving you from buying an additional Xbox Wireless dongle.

LucidSound LS15X: Should you buy it?

Honestly, this is $ for $ the best budget wireless headset I’ve used. It doesn’t make any compromises on the fundamentals, offering an impressive and tactical soundstage ideal giving you advantages without sacrificing immersion. The soundscape sounds warm and naturalistic with impressive bass effects, which can be accentuated further with an EQ adjustment key.

You should buy this if …

You want a great Xbox / PC wireless experience without breaking the bank
You don’t mind having an “average” mic experience geared wholly towards comms

You shouldn’t buy this if …

You’d prefer to not sacrifice a USB port
You want something that can withstand a bit of “mishandling,” shall we say

I’m not sure this headset would survive being thrown across the room in a fit of lag-induced rage, with compromises to materials and build quality. It is, however, very comfortable, with airy leather-style cups and a broad and generous head strap that felt comfortable after several hours of sweaty Call of Dutying.

4.5
out of 5

You could do far, far worse than the LS15X. You won’t be creating content using the microphone and it is a bit annoying how unintuitive the volume controls are, but for just over $80, this is probably the best “affordable” wireless headset on the entire market right now. Well done, LucidSound.

LucidSound LS15X

Bottom line: The LS15X defies its $81 price tag with a warm, balanced sound profile, a rich feature set, high-tier comfort, completed with beefy battery life. For those seeking a wireless PC and Xbox headset that won’t hurt your wallet, look no further.

$81 at Amazon

LucidSound LS15X Xbox/PC review: A champion budget wireless headset

A new Minecraft update is rolling out with plenty of fixes and more

Minecraft is about to get a little bit better on every platform around.

What you need to know

While Mojang Studios works hard on the next major update for Minecraft, the current release continues to improve.
The Minecraft: Bedrock Edition 1.17.30 patch update is now releasing on all platforms, with plenty of fixes and changes.
This release is still part of 1.17 ‘Caves and Cliffs Update’ Part One, so don’t expect any significant new features here.
However, this release does feature some experimental features from the 1.18 ‘Caves and Cliffs Update’ release that people can now test.

Minecraft players all over the world are currently enjoying 1.17 Caves and Cliffs Update Part One, while Mojang Studios tirelessly develops the second half of the major release. Today, however, players who aren’t at the forefront of early Minecraft betas and snapshots can pick up a new patch update with the release of Minecraft: Bedrock Edition 1.17.30, which is currently rolling out to all platforms. As expected, this patch doesn’t include any big feature additions, but there are plenty of changes, fixes, and technical updates for creators.

Those who are interested in taking a look at what’s to come in the second half of the Caves and Cliffs Update can also enable the “Experimental Features” toggle in this release to enjoy some of the major features that were added in previous betas. Be aware, however, that these features are likely to be less stable and more buggy than the regular build.

It’s a common assertion that Minecraft is one of the greatest games ever made, backed up by a hefty list of best Minecraft toys and gifts, and a large part of this is likely due to Mojang’s constant dedication to its title. Minecraft continues to improve over time, and the 1.17.30 update looks to be a solid (if boring) release with lots of polish and bug fixes for players to enjoy.

The Minecraft: Bedrock Edition 1.17.30 patch update is now available for players on Xbox Series X|S, Xbox One, PC, PlayStation, and Switch devices.

The full changelog for Minecraft: Bedrock Edition 1.17.30 includes:

New features

Respawn Blocks Explode game rule

Added the “Respawn Blocks Explode” game rule, which can be used to prevent Respawn Anchors and Beds from exploding

Structure Block: Corner Mode

Corner Mode is used with the Detect button in Save Mode to define the area to save. It will only detect Corner Blocks with the same name as the structure being saved

Caves and Cliffs Update Experimental Features

Monster spawning

Monsters now only spawn in complete?darkness
This change is being made to balance the player’s ability to light up the new larger caves and make them safe from monster spawning
Note that this change only affects block-light and not sky light

Multi Noise World Generation

New and improved terrain and biome generation algorithm that creates more natural terrain and biome transitions
Improved surface decoration that detects the difference between when blocks are generated underwater and underground
Introduces large ore veins to world generation adding more strategy to mining
Introduces noodle caves to world generation, creating small pathways between bigger caves
Introduces the possibility of dry cave entrances that make it easier to access the new noise caves
Introduces a new algorithm that finds suitable spawn positions closer to origin
Added logic to save and load SubChunks by absolute Y index to support data-driven dimension height ranges

Changes

Updated the Achievements button and moved from the Profile screen to the Main Menu and Pause screens

Fixes

Performance & stability

Optimised pasting Unicode text into Book & Quill
Fixed a crash that could occur when crafting a Crafting Table with Gameplay Tips enabled
Fixed a crash that could occur after disconnecting from the internet while playing in an online session as the client on iOS
Fixed a crash that could sometimes occur when downloading large Marketplace worlds

Gameplay

Worlds with the Caves & Cliffs experimental toggle enabled are now more likely to have the same default world spawn position as worlds without the experiment using the same seed
Matched respawn from Bed behavior with Java Edition by attempting to avoid placing players on damage dealing blocks when waking up and attempting to place players on the side of the bed they entered from
Nether Portals placed between chunks no longer break when leaving the Nether
Damaging buff effects no longer bypass absorption hearts
Enchanting Table’s enchantment probability is now weighted
Fixed incorrect position when dismounting at a negative world height
Abandoned villages are now far rarer, more closely matching the Java Edition
Fixed emissive light propagation in ray tracing mode by increasing irradiance cache sample size
Fall damage is no longer applied when falling into Scaffolding

Mobs

Cartographers will now only give maps to undiscovered monuments
Tweaked Iron Golem spawning logic to better match Java Edition
Axolotls now spawn only when there is stone up to 10 blocks under them, and not inside bubble columns
Collecting Fish or Axolotl with a Bucket no longer immediately releases them
Armor Stands now drop equipped items when destroyed by fire or lava
Limited the maximum number of Phantom mobs that can spawn
Goats now play their “impact 3” sound
Grown up Goats no longer lose their Horns when reloading a world
Baby Goats no longer have horns
Fixed an animation parity issue with Skeletons not using both arms to hold their Bows
Undead mobs standing near Powder Snow now burn normally
Powder Snow above undead mobs now prevents burning effect
Multiple Shulkers are no longer able to spawn in the same position from spawn eggs or End City generation
Mobs can now pathfind correctly when standing on Amethyst Buds
Lightning no longer randomly strikes mobs that are under blocks
Fixed mobs sometimes rendering with incorrect geometry when viewed from the Structure Block preview window
Experimental Features: Wither can now be spawned at negative heights
Ghasts no longer spawn in less than 5x4x5 areas
Magma Cubes no longer spawn in less than 3x3x2 areas
Medium Magma Cubes now have a larger hitbox
The Thorns enchantment now does Knockback to mobs

Blocks

Cave Vines can now be pollinated by Bees
Enchantment Tables now emit light level 7
The falling position of Pointed Dripstone is no longer slightly offset
Disabled biome tinting for Spruce and Birch Leaves
Bubble Columns are now placed properly when loaded with a Structure Block
Vanilla Parity: Using Bone Meal on Moss Blocks now also replaces Tuff blocks
Grass and water block tint colors are no longer slightly randomized with noise
Fixed Light Block not being displayed correctly when being held
Weeping and Twisting Vines now grow correctly after the player breaks them
Minecart with Chest will now copy over its chest contents when advanced pick blocked
Crimson Roots now have a small chance of growing on Warped Nylium blocks when using Bone Meal
Candle now drops when Candle Cake is pushed by a Piston
Renamed Structure Blocks will no longer have the incorrect data mode on creation
Unicode font now correctly highlights on Signs with glowing text
Pumpkins placed facing South, East, or West now can now be used to trade with Villagers if they were mined with Silk Touch tools
More Candles can no longer be added to Candles placed without any support block
Shulker Boxes now remain in Dispensers when dispensed at world height limit
Monster Spawners no longer emit light
Powder Snow can now be collected with a Dispenser
Target Blocks now conduct Redstone signals
Fixed text from signs drawing on maps on ray tracing enabled hardware
Amethyst Cluster and Amethyst Bud can no longer be placed on Grass Path blocks
Corrected “Deepslate Lapis Lazuli Ore” name from “Deepslate Lapis Ore”
Fixed Bed display if the foot of the Bed is in a brighter area than the head
Fixed Large Chest display so the brightest end of the Chest is chosen to light the whole Chest
Dispensers now remove bubble columns when removing water
Sea Pickles now change light depending on being in underwater or not
Snow layers are now melted by light from torches, etc.
Vanilla Parity: Falling gravity blocks will no longer break when landing on certain blocks
Half of the Enchantment Table book doesn’t render dark anymore
Blocks moved by a Piston no longer appear white while moving
Spore Blossoms no longer have a randomly offset hitbox
Measurements of hitbox of Spore Blossoms now match Java Edition
Moss Block and Moss Carpet now break when moved by Pistons and Sticky Pistons can no longer pull them
Water dripping from Pointed Dripstone can no longer fill Cauldrons with Potions. Sorry, we knew it was fun but too overpowered!
Fixed an issue causing Slime and Honey Block movement slowdown to not be fully applied to players
Light Blocks are once again visible while holding one and properly show their brightness value
Fixed Light Blocks not being removed when destroying them while holding a Light Block
Fixed Light Block brightness not being adjustable when interacting with it
Fixed Barrier Blocks being destructible while not holding a Barrier Block

Items

Shulker Boxes now drop their contents when destroyed as an item
Bows and Tridents are now held more similarly to Java Edition
Eating Chorus Fruit while gliding no longer deals fall damage to the player
Swords now break Bamboo in a single swing
Fixed a bug that could cause the Trident, Shield, and Crossbow to render incorrectly when an additional player is connected over the internet using a Marketplace skin
Fixed a bug which could cause the Spyglass to appear as if it’s being thrown when using a custom skin
Using a Powder Snow Bucket on a Cauldron filled with Powder Snow no longer creates a new Powder Snow block
Clock and Compass items no longer function in the Recipe Book
Lava Buckets can now be emptied into a Cauldron filled with Lava
Fixed offhand Shields clipping into players’ arms while in third-person perspective
Holding a Shield in Marketplace maps no longer shows a content error
Made projectile items move more smoothly when far from players
Strong/Long/Splash/Lingering Potions can now be placed in the Brewing Stand manually
Soul Speed Boots can now be unequipped properly after losing durability
Diamond Pickaxes found in Hoglin Stable chests are now enchanted
Fixed held items not disappearing visually to other players after a player dies when the Keep Inventory game rule is enabled
Shears now correctly cut Vines and Glow Lichen faster
Campfires and Soul Campfires now stack in the inventory

Audio

Amethyst walking sounds are now affected by the “Player” volume slider
Deepslate walking sounds are now affected by the “Player” volume slider
Moss Block walking sounds are now affected by the “Player” volume slider
Sounds of moving in/on Powder Snow are now affected by the “Player” volume slider
Jumping and landing on blocks have now their sounds affected by the “Player” volume slider
Dripstone drip sounds are now affected by the “Block” volume slider
Block interaction “click” sounds are now affected by the “Blocks” volume slider
Turtle Eggs no longer produce the Bone Meal sound when placed on Sand
Swapped the toggle sounds for Levers so they are now parity with Java Edition
Using a Water Bucket on a fully filled Cauldron now produces the correct sound

Accessibility

Text to Speech chat setting once again correctly narrates chat messages
Text to Speech now correctly reads item names in the inventory
Inventory grid slots are no longer double counted for Text to Speech focus controls

User Interface

Fixed the hotbar being misaligned with XP bar by 1 pixel
The hotbar is no longer too dark when anti-aliasing is increased
The crosshair no longer flickers during multiplayer sessions
Using the touch interface, holding the output slot on the Stonecutter or Loom will now rapidly craft items
Fixed an incorrect popup when attempting to activate a pack with a missing dependency
Fixed translation issues for some keys containing upper case letters
Replaced loading bars with new loading spinner in the Marketplace
Recipe Book crafting estimates no longer differ from the actual results
Cursor items no longer count towards recipe ingredient in Recipe Book
The selected recipe in the Recipe Book is now deselected when the player runs out of ingredients
Non-craftable recipes no longer displayed in Recipe Book when search mechanism is used
Nether blocks now appear in the crafting grid if any other ingredient is unavailable
Fixed a wireless network connection error message that appeared when players were connected via a wired network
Fixed various spelling errors in Character Creator
Hover of widget buttons were showing corrupted appearance before full load was complete
Fixed a legibility issue with some Japanese font characters
Riding an animal now displays the correct tooltip term when played on a non-touch screen
Experimental warning message is no longer displayed inconsistently when loading beta worlds
A debug string is no longer shown for how to open chat
Fixed an issue where the item category text color did not match the item text color if it was changed in Resource Packs
Fixed an issue where patterns in the Loom would not display correctly with some texture packs
The emote wheel no longer appears when pressing Ctrl+B in-game
Fixed Input Method Editor (IME) not working after suspending the game on Windows 10
Added a new sidebar to some Marketplace and Dressing Room related screens to help better improve the experience of navigating these areas
There is now an item transferring animation when deselecting a recipe
Sidebar text is now localized properly when a new language is loaded or the current language changes
Fixed a bug that could cause the Sign In button to appear behind the Marketplace button
Fixed the Noto Sans Smooth font on Windows and Xbox platforms with the Japanese locale to address legibility and usage of correct characters
Fixed “CR” characters incorrectly appearing at the end of lines for some display languages
Enabled new achievements screens for VR (not including PS VR)
Placing a Sign on Rooted Dirt now correctly opens the text editor
The Sign In dialog is no longer shown on a split-screen game to anyone other than the primary player on PlayStation 4
Fixed tamed Wolves being transparent on the Structure Block screen

Realms

Improved responsiveness of Realms menus, particularly on Nintendo Switch
The “Download World” button is now visible for worlds on expired Realms
2 player Realms no longer count against the 10 player realm limit
Realms reset button will now navigate to the loading screen while reset is happening
The Realms Slots screen will now open faster and have a loading dialog if it takes a long time
The Realms Backup page now only shows the most recent 1100 Realms backups to prevent text overlap issues
Switching the active world slot in Realms no longer spams the “Fetching World Info” prompt
Renaming a Realm now takes effect immediately while playing
Fixed some issues with being unable to kick players via the user interface or the /kick command
The text on the Realms Plus trial button on the play screen no longer changes when hovered
Pressing the View Privacy Policy button now opens properly on Nintendo Switch

Commands

Fixed a crash that could occur if a structure was placed with a command in an unloaded area, and that structure was deleted
Teleporting a mob between dimensions no longer causes the mob to despawn
Loading a structure with the /structure command now displays the correct output messages

Technical updates

Updated Add-On Template Packs

Updated Add-On templates for 1.17.30 are available for download with new resources, behaviors, and documentation

Gameplay

Data-driven blocks can now be added to the Creative menu
New chemistry material reductions for Education Edition can now be defined in the JSON files
potion.prefix and potion..postfix potion string resources have been renamed to potion..name
Potion name string resources have been changed so there are separate Splash and Lingering string resources
The old style of using potion.prefix and potion.*.postfix is still supported
UI bind objects can now utilize the “ignore” field
Attachables that are visible in first person view will no longer render backwards

Fixes

Fixed a bug where an entity might fail to initialize its tag component
Sky no longer renders through walls of a large enclosed area when using fog
Updated documentation formatting for item components and how they work within Resource Packs and Behavior Packs
Using Water Buckets to collect fish has been version locked to prevent breaking old world templates
Fixed controller support when editing NPC dialog
behavior.knockback_roar now has a vertical and horizontal strength value
Adjusted padding for HD Textures in mipmaps level 1 in texture atlas to fix texture bleeding
Killing a custom mob with an unknown loot table entry type will no longer cause a crash, and will now throw a content error
Rabbit with initialEvent specified now scales properly to adult rabbit size
Similar to the spawns_on_block_filter, the spawns_above_block_filter specifies a list of blocks and a distance. The mob can then spawn only if the nearest block within the specified distance below the desired spawnpoint is in that list (water and air not included). minecraft:spawns_above_block_filter”: { “blocks”: “minecraft:stone”, “distance”: 10 }
Improved documentation for DamageableItemComponent
Fixed the ability to add launch point positional offset for projectiles spawned with the spawn_entity component
Fixed the ability to add angular offset to launch vector for projectiles spawned with the spawn_entity component
Fixed offset not working for projectiles summoned through an interaction
Fixed projectile angleoffset value only reflected if shooter is riding another entity
Fixed rotation of projectile launch point around a mob when projectile offset specified
Parsing of UI json field ignored now throws a content error if it is invalid
Fixed movement prediction interpolating with invalid data in even more scenarios
Removed the replace element from sound_definitions.json for being ambiguous in its usage (and was never used)

Commands

Commands ran through animations now will run in the order defined in animation files on all platforms, including Realms
Animations and events defined in Behavior Packs can now run commands that require cheats without the player enabling cheats (such as setting certain rules with the /gamerule command)
Target selectors ry and rym now support wrapping around north
The /particle command position argument is now optional
The /particle command will now output on success
The /particle command no longer shows an error when run successfully through ‘/execute’
The /clone command now copies signal strength for Levers and Redstone Dust
The /structure command can now specify a <to: x y z> position argument with y below 0 as long as it is equal or above the minimum height for that dimension
Added functionality for Intellisense options: “d” and “default” in the gamemode command selector
Minecart with Command Block can now use the self selector (@s) in its commands to target itself
The /time set command now sets the correct time and day when specifying a time above 24000 or below the current time (e.g. /time set 0 sets the day to 0, /time set 28000 sets the day to 1), and /time can now set or add to a negative world time
The /spawnpoint command can now be used while the player is sleeping and outputs success when setting to the player’s existing spawnpoint
The camera shake command no longer shakes every player’s screen when “@s” is used as the selector

GameTest Framework (Experimental)

Renamed module “Minecraft” to “mojang-minecraft”
Renamed module “GameTest” to “mojang-gametest”
“GameTest” (now “mojang-gametest”)

Added helper method spawnAtLocation(location : Location) : Entity – Spawns an entity at the given Location
Added helper method walkToLocation(mob : Entity, location : Location, speedModifier : number) – Commands an entity to move to the given Location
Added method assertCanReachLocation(mob : Entity, location : BlockLocation, bool canReach) – Asserts that the given mob can reach the target block location
Renamed helper method worldLocation(location : BlockLocation) to worldBlockLocation(location : BlockLocation)
Renamed helper method relativeLocation(location : BlockLocation) to relativeBlockLocation(location : BlockLocation)
Added helper method worldLocation(relativeLocation : Location) : Location – From a Location with coordinates relative to the GameTest structure block, returns a new Location with coordinates relative to the world
Added helper method relativeLocation(worldLocation : Location) : Location – From a Location, returns a new Location with coordinates relative to the current GameTest structure block
Added helper method spawnWithoutBehaviorsAtLocation(entityIdentifier : string, location : Location) : Entity – Spawns an entity at a location without any AI behaviors
Added helper method rotateDirection(direction : Direction) : Direction – Rotates the given direction relative to the GameTest structure rotation
Added helper method getTestDirection() : Direction – Returns the direction the GameTest is facing based on its structure rotation
Renamed function assertBlockTypePresent to assertBlockPresent
Renamed function assertEntityData to assertEntityState
Removed function assertBlockTypeNotPresent (added boolean isPresent to assertBlockPresent instead)
Removed function assertEntityNotPresent (added boolean to assertEntityPresent instead)
Removed function assertEntityNotPresentInArea (added boolean to assertEntityPresentInArea instead)
Removed function assertEntityNotTouching (added boolean to assertEntityTouching)
Removed function succeedWhenEntityNotPresent (added boolean to succeedWhenEntityPresent)
Modified signature of function assertBlockState(blockLocation: BlockLocation, callback: (Block) => boolean)
Modified signature of function assertBlockPresent(blockType: BlockType, blockLocation: BlockLocation, isPresent: boolean)
Modified signature of function assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, isPresent: boolean)
Modified signature of function assertEntityPresentInArea(entityTypeIdentifier: string, isPresent: boolean)
Modified signature of function assertEntityTouching(entityTypeIdentifier: string, location: Location, isTouching: boolean)
Modified signature of function succeedWhenEntityPresent(entityTypeIdentifier: string, location: Location, isPresent: boolean)

“Minecraft” (now “mojang-minecraft”)

Renamed BlockTypes class to MinecraftBlockTypes
Renamed Effects class to MinecraftEffectTypes
Renamed Items class to MinecraftItemTypes

Events

Added event World.events.beforeExplosion – Fires before an explosion occurs
Added event World.events.explosion – Fires when an explosion occurs
Added event World.events.explodeBlock – Fires when a block breaks due to an explosion
Added event World.event.beforeActivatePiston – Fires before a piston is activated
Added event World.event.activatePiston – Fires when a piston is activated
Added read-only property currentTick to tick event – Returns the current server tick
Renamed event createEntity to entityCreate
Renamed event addEffect to effectAdd
Renamed event activatePiston to pistonActivate
Renamed event beforeActivatePiston to beforePistonActivate
Renamed eventexplodeBlock to blockExplode
Renamed event changeWeather to weatherChange

Block

Added method getDimension() : Dimension

Added BlockPistonComponent

Molang

Added experimental queries for item cooldowns: query.is_cooldown_type, query.cooldown_time, and query.cooldown_time_remaining
Updated many Molang content errors to specify which operator or query was involved
min_engine_version from Resource Pack and Behavior Pack manifests is now passed into Molang expression parsing. This allows for future breaking changes tied to a specific engine version
Added BlockPartVisibilityComponent

Allows creators to specify Molang conditions for each “bone” listed in the geometry JSON that turn on / off bones based on the block state
Must have the Experimental toggle enabled to use

Fixed experimental query.bone_orientation_trs to have correct translation Y and scale results
Added experimental block_neighbor_has_any_tags and block_neighbor_has_all_tags Molang queries

Takes a block relative position and a set of tags
Returns 0 / 1
Must have the Experimental toggle enabled to use

Fixed a crash that could occur when entering a world with a custom Resource Pack that contained query.armor_color_slot
Fixed query.item_remaining_use_duration having improperly scaled or inverted results (This is to fix a Versioned Change as of engine version 1.17.30)
Added query.facing_target_to_range_attack, which returns whether or not the queried actor’s minecraft:behavior.ranged_attack goal is currently running
Moved experimental Molang queries (other than those related to Actor Properties) to a new “Experimental Molang Features” toggle
Improved Molang documentation related to experiments

Experimental queries and language expressions now list which experiment(s) they require to be available

Versioned Changes are now detailed in the documentation, starting with the query.item_remaining_use_duration fix

A gaming masterpiece

Minecraft

$30 at Microsoft (Xbox Starter Collection)
$30 at Microsoft (Windows Starter Collection)
$30 at Amazon (PlayStation Starter Collection)
$30 at Amazon (Switch)

Available everywhere you play.

Minecraft is an inarguable and complete success. It has sold copies in the hundreds of millions, has a huge following of dedicated players, and lets you unlock your every creative desire. It’s also available on every platform imaginable, including Xbox, Windows 10, PlayStation, Nintendo Switch, Android, and iOS. Play with anyone and play anywhere.

A catalog of games

Xbox Game Pass Ultimate

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Is the Xbox Game Pass Ultimate the best value in all of gaming? It’s possible. Ultimate bundles your Xbox Live Gold subscription, an Xbox Game Pass subscription for both Xbox consoles and Windows PCs, and Xbox Cloud Gaming for on-the-go. That means access to hundreds of games, with more added all the time, for a single monthly subscription cost.

A new Minecraft update is rolling out with plenty of fixes and more

Halo Infinite: 343i breaks down second beta schedule, Big Team Battle

We get to play Halo Infinite for two weekends? Rad.

What you need to know

343 Industries has broken down details about Halo Infinite’s second beta as well as Big Team Battle, the Academy training mode, and more in a new blog post.
The second beta will be available on the weekends of Sept. 23-26 and Sept. 30 to Oct. 3. Matchmaking will be limited to 10 a.m. to 2 p.m. PT / 1 p.m. to 5 p.m. ET and 5 p.m. to 9 p.m. PT / 8 p.m. to 12 a.m. ET on each day the test is active.
The first weekend will focus on 4v4 Arena PvP, while the second will focus on 12v12 Big Team Battle PvP.

In a new “Inside Infinite” blog post, 343 Industries has shared several new details about the second Halo Infinite beta as well as the game’s Big Team Battle mode, Academy training mode, and progression systems. In the post, it’s confirmed that the second Halo Infinite beta test will be split up across two weekends. The first weekend will focus on 4v4 Arena PvP, while the second weekend will focus on 12v12 Big Team Battle PvP.

The first test will run from Thursday, Sept. 23 to Sunday, Sept. 26, while the second test will run from Thursday, Sept. 30 to Sunday, Oct. 3. Players won’t be able to play on the Thursdays before each weekend test, but they will be able to download and install the test builds of Halo Infinite. Additionally, matchmaking servers will only be available between the hours of 10 a.m. to 2 p.m. PT / 1 p.m. to 5 p.m. ET and 5 p.m. to 9 p.m. PT / 8 p.m. to 12 a.m. ET each day during the test weekends. The developers acknowledge that this ultimately means that there will be less time to play compared to the previous Halo Infinite beta schedule, but state that “it’s critical to our primary goal of ensuring that our online services are ready for launch.” The beta’s Training Mode, Weapon Drills, Battle Pass system, and customization will always be accessible throughout the weekend.

The developers also provided several details about the design and structure of Halo Infinite’s Big Team Battle mode in the post. 343 Industries explains that their primary goal with Halo Infinite’s Big Team Battle is to make the experience feel bigger and more action-packed than ever before while still preserving and encouraging teamwork and strategy. To accomplish this, the developers have added four more players to each team and have implemented a dynamic vehicle spawning system that “escalates” over the course of a match. For example, “standard” vehicles like Ghosts or Warthogs may spawn at the start of a match, but as the game goes on, more powerful vehicles will appear, with heavy ones like Scorpion and Wraith tanks entering the battlefield towards the tail end of a match. Notably, Halo Infinite’s equipment items will also have more uses in Big Team Battle.

343 Industries also touched on the game’s Academy mode, which will feature a full-blown tutorial at launch and will eventually get Vehicle Drills to go alongside the game’s suite of Weapon Drills so that players can practice using the entire Halo Infinite sandbox. There are also plans to implement training modes that you can play with your friends after the game launches on Dec. 8.

Finally, the developers spent some time explaining how Halo Infinite’s progression systems will work. Players will be able to earn experience and rank up their Halo Infinite Battle Pass by completing daily and weekly challenges. Daily challenges consist of simple tasks like completing and winning matches and will provide a consistent and stable “XP drip,” while weekly challenges have a wide range of objectives that encourage them to play specific game modes, use specific weapons or vehicles, or perform specific actions (like sniping a vehicle driver).

Weekly challenges reward significantly more experience than dailies, and if you complete all of your weekly challenges, you’ll be given an Ultimate Challenge that rewards you with a coating or emblem unlock once you finish it. 343 Industries also noted that in addition to the standard seasonal Battle Passes, Halo Infinite will also have occasional limited event Battle Passes with unique rewards. These passes will be separate from the main one, and players will only be able to progress them in the first week of each month before they go away (progress is saved between weeks).

Overall, there’s a ton of information in this post and we can’t cover all of it here, so I highly recommend reading through the full post. Also, make sure to tune into the Halo Twitch channel on Wednesday Sept. 22, as the developers are planning to go over information about the second beta test in a livestream. Halo Infinite is expected to launch on Dec. 8, 2021 on Xbox Series X, Xbox Series S, Xbox One consoles, and Windows PCs. The campaign costs $60, though the multiplayer is completely free-to-play. Halo Infinite preorders are available now, though it’s important to keep in mind that the game will also be available on Xbox Game Pass.

A new journey awaits

Halo Infinite

$60 at Microsoft
$60 at Amazon
$60 at Best Buy
$60 at Steam

The next big adventure

Halo Infinite will hopefully be an incredible game filled with wonder, adventure, and more. Based on the beta and what was seen at E3 2021 and Gamescom, we can’t wait for the full release.

Halo Infinite: 343i breaks down second beta schedule, Big Team Battle

Halo-themed solitaire and mahjong is now available, because why not?

Face cards are a lot cooler when you put Halo characters on them.

What you need to know

Microsoft has released a brand new Halo theme for the Microsoft Solitaire Collection and Microsoft Mahjong.
The theme is available on PC and mobile for the Microsoft Solitaire Collection, but is only available on mobile for Microsoft Mahjong.
Both games are free, though you have to deal with ads if you don’t upgrade to the premium versions.

Microsoft has officially announced the arrival of a Halo theme to the Microsoft Solitaire Collection and Microsoft Mahjong, both of which are games that users on Windows 10 and mobile devices can download for free. The Halo theme for Microsoft Solitaire Collection is available on both the PC and mobile versions of the game, while it’s (strangely) only available on the mobile version of Microsoft Mahjong.

Microsoft has confirmed that the designs for each game’s theme were created by Halo developer 343 Industries, with the themes prominently featuring several Halo characters as well as different pieces of Halo iconography. These include Master Chief, the Arbiter, Cortana, Atriox, the Didact, and more, as well as the UNSC logo and the Forerunner symbols for “Mantle of Responsibility” and “Reclaimer.”

? #Halo has landed in Microsoft Solitaire (PC & mobile) and Mahjong by Microsoft (mobile).Check out the new @Halo Themes that were designed by 343 Industries for casual gamers throughout the universe.Play now!?: https://t.co/KEYE7fhh24?: https://t.co/F6hF7D6mSy pic.twitter.com/NSqhSP5EZB— Microsoft Casual Games (@MSCasualGames) September 20, 2021

Both the Microsoft Solitaire Collection and Microsoft Mahjong are free-to-play, though both games feature ads unless you upgrade to their premium versions. You can get access to the premium version of the Microsoft Solitaire Collection through Xbox Game Pass for PC, though the service unfortunately doesn’t give you access to the premium variant of Microsoft Mahjong.

Overall, it’s pretty cool to see a theme based on one of Microsoft’s best Xbox shooters come to these classic games, and while you’ll never catch me playing either of these games, I’d be using this new Halo theme if I did. If you like solitaire and mahjong, give these themes a try while you’re waiting for Halo Infinite and the Halo Infinite beta.

Games, games, games

Xbox Game Pass Ultimate

From $1/month at Microsoft
$45 at Amazon (3-month subscription)
$15 at Amazon (1-month subscription)

All your gaming needs, in one subscription

Grab an Xbox Game Pass Ultimate subscription and enjoy access to tons of games on Xbox and PC, including the premium version of the Microsoft Solitaire Collection.

A new journey awaits

Halo Infinite

$60 at Microsoft
$60 at Amazon
$60 at Best Buy
$60 at Steam

The next big adventure

Halo Infinite will hopefully be an incredible game filled with wonder, adventure, and more. Based on the beta and what was seen at E3 2021 and Gamescom, we can’t wait for the full release.

Halo-themed solitaire and mahjong is now available, because why not?