The Wild Update is inching closer to a full release.
What you need to know
Mojang Studios has been working on The Wild Update, Minecraft’s next content update, for many months.
On Wednesday, the studio officially began to test pre-release builds of The Wild Update with Minecraft: Java Edition players.
This means The Wild Update is nearing completion, with only bug fixes and general improvements planned from this point.
Minecraft: Java Edition 1.19 Pre-Release 1 is now available for players to test with a host of changes and other fixes.
Minecraft players regularly enjoy injections of fresh content through successive updates, and the next release is arriving later this year in the form of The Wild Update. Mojang Studios has been actively developing The Wild Update in tandem with the Minecraft community for months, but the update is now rapidly approaching an official release to all players.
Mojang Studios is now testing Minecraft: Java Edition 1.19 Pre-Release 1, which includes a fresh batch of bug fixes, changes, and technical updates for players to explore. As The Wild Update is now officially in the “pre-release” era of development, don’t expect any major changes or feature additions from this point forward. The release is now more-or-less feature locked, with only minor fixes and improvements to occur until completion.
The Wild Update is the next content update for one of PC’s greatest games, and will bring new biomes, mobs, gameplay mechanics, and more to Minecraft. Players will be able to discover the terrifying Deep Dark and Ancient Cities, guarded by powerful Wardens, or explore idyllic mangrove swamps populated by frogs and mud. The Wild Update still doesn’t have an exact release date, but we should learn more in the next few weeks or months.
The full changelog for Minecraft: Java Edition 1.19 Pre-Release 1 includes:
Slightly reduced the number of Mangrove trees in Mangrove Swamps
Endermen, Skeletons, Wither Skeletons, and Piglins now spawn in a wider range of light levels in the Nether (from light level 0 to 11)
Item interaction vibrations are now emitted when you start or finish “using” an item with a start and finish state (such as Bows, Crossbows, Goat Horns, Shields, Food)
Item interaction vibrations are now ignored when sneaking
Placing items that aren’t armor (such as Pumpkins and Skulls) in your headwear slot now plays a generic equip sound
Auto-completion is now available for the template argument to place template
Custom servers can now enable or disable chat preview for certain clients by sending a new network packet
Now, a chat preview is also shown for chat-related commands, such as /say and /msg
test-rainbow-chat has been removed from server.properties
Added game events
note_block_play with a vibration frequency of 6
instrument_play with a vibration frequency of 15
Equipping armor / elytra through inventory or dispenser doesn’t play sounds
PacketBuffer.writeString’s max length is in bytes, while readString is in characters
Attempting to open the Minecraft Realms menu claims that the client is outdated, even if the snapshot may be newer than the release
Sculk sensors are not activated upon entities being summoned by a spawner
Equipping armor through the inventory does not count as a vibration
Distance value for Sculk Sensors is limited to integers
Goats don’t panic when tempted with their favorite food
“FOV Effects” setting description is inaccurate
No subtitles are produced upon frogs stepping
The entity.frog.tounge sound is misspelled
Frogs don’t panic when tempted with their favorite food
Tadpoles are not tempted by slime balls
Frogs can jump around while being tempted with slimeballs
Tadpoles drop experience, unlike other baby mobs
The comparator frequency of sculk sensors when you are stepping on it is the last frequency it heard
Items collected off the ground by allays travel too high above their hitboxes
‘It Spreads’ advancement is not a child of ‘Monster Hunter’
Swapping items to the player’s off-hand can generate vibrations
The Birthday Song advancement description doesn’t capitalise the word Cake
ID of the British cat doesn’t match texture name
Sculk catalyst triggers when a villager converts into zombie villager by a zombie
The subtitle for picking up a Tadpole with a bucket is the generic “Bucket fills” subtitle
/tp “argument” duplicated on the tab options
The server crashes when attempting to load chunks that contain command blocks that consist of large numbers of characters within the previous output field
Goat horn subtitles are improperly capitalized
Goat horn playing isn’t detected as a vibration
Server logs “Game test server” messages
Entity selectors in /say commands are no longer evaluated
Potted mangrove propagule model is incorrect
Structure Block messages are formatted as chat
Duplicate object key [lang file]
Failed to launch the game on 32-bit operating system
io.netty.handler.codec.EncoderException when using special characters in chat message
Game crash regarding warden anger
Chat closes itself if the control for Open Chat is set to Enter
Clicking “incomplete command” message removes / in chat
Iron golems can spawn on nonspawnable blocks such as leaves, glass, sea lanterns, etc
Warden emerge / roar / sonic charge / dig animation (and possibly other similar animations) don’t start unless the player looks at the Warden first
/say command fails to apply server message styling when sent from a command block, server console, or RCON, unlike /msg
Wardens can spawn on any non-full block, as long as it’s solid
Reflected ghast fireball cannot hit the ghast
You can run commands with double slash prefix
The –dev argument for the data generators no longer converts NBT to SNBT properly
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Is the Xbox Game Pass Ultimate the best value in all of gaming? It’s possible. Ultimate bundles your Xbox Live Gold subscription, Xbox Game Pass for Xbox consoles and PC Game Pass for Windows devices, and Xbox Cloud Gaming for on-the-go fun. The Wild Update is rapidly approaching, with the first pre-release snapshot now available (even through PC Game Pass).