The Wild Update gains new tunes in latest Minecraft: Java Edition snapshot

Bug fixes, changes, and some sweet new tunes.

What you need to know

Minecraft features an expansive catalog of music that plays throughout the game.
On Wednesday, Mojang Studios began testing four new tracks that will be included as part of ‘The Wild Update.’
Players can try out the new tracks, among other changes and fixes, as part of Minecraft: Java Edition Snapshot 22w16a.

Development on The Wild Update for Minecraft is in full swing, and Mojang Studios is working on refining and polishing many of the new features it has added. One thing that has been missing from The Wild Update so far has been new music tracks to accompany the different biomes, an omission that Mojang Studios is now rectifying with the latest Minecraft: Java Edition snapshot.

Players of one of the best PC games can now access Minecraft: Java Edition Snapshot 22w16a, which arrives with plenty of changes and fixes for Minecraft’s The Wild Update. The headlining feature of this release is undoubtedly the addition of four new music tracks, as well as a corresponding music disc that can only be crafted by obtaining nine disc fragments from Ancient City chests.

The Wild Update is releasing for Minecraft later in 2022, and will include new biomes like the Deep Dark and mangrove swamps, new mobs like the Warden and allay, and much more. With this snapshot and the most recent Bedrock Edition beta, The Wild Update is even closer to feeling complete.

The full changelog for Minecraft: Java Edition 22w16a includes:

Features

Added new music
Added Disc Fragment 5 and Music Disc 5

New music

The new music tracks are called Ancestry, Aerie, Firebugs, and Labyrinthine
They play in certain biomes and in the main menu

Music Disc 5

A new music disc has been added to the game
Unlike other discs, it can only be obtained by finding and crafting 9 Disc Fragments together
These Disc Fragments can be found rarely in Ancient City chests

Changes

Allay tweaks
Improved the predictability a number of gameplay elements
Frogs can now spawn on Grass, Mud, Moss Carpet, Mangrove Roots and Muddy Mangrove Roots
Froglights are now movable by pistons

Allay

Allay health raised from 10 to 20
Delay after item throw lowered from 5 secs to 3 secs
Item search range raised from 9 to 32
Movement speed changes:

Allay is now slower when just wandering
Allay is now faster when collecting items, going to the player or going to a noteblock

Throw arc has changed following community feedback

Predictability

Some randomized events are now more predictable and no longer have a possibility of extreme behaviors

Placement and velocity of things dropped from Droppers / Dispensers
Placement and velocity of items spawned from containers upon destroy
Randomized follow_range component attribute for mobs
Velocity of Horses spawned from skeleton traps
Blaze random position and randomized speed of Blaze projectiles
Randomized portion of damage and velocity of Arrows
Randomized flight pattern of Fireworks
Bobbing patterns and time until a fish for Fishing Rods

Technical changes

LWJGL library has been updated to version 3.3.1
Added a heap memory allocation metric to the F3 debug screen
Added doWardenSpawning game rule
Updates to paintings

Painting

Paintings that are placeable in survival can now be controlled with the painting_variant/placeable tag
Added unused paintings from Bedrock edition (earth, wind, fire, water)

These paintings are not placeable by default, but can be added through a datapack

Fixed bugs

Editing entity data of Painting does not reflect ingame until chunk reload
Paintings unrender when entity data is updated rapidly
Painting NBT and registry contain a typo: “Motive” instead of “Motif”
Axolotls pathfinding to water can sometimes fall in wide holes
Axolotl can’t pathfind through open doors
Axolotls try to pathfind through 2 tall walls
“Search” Option in Social Interactions Screen is not labeled in the right order when using Tab
“Manage with Microsoft account” button in Social Interactions menu is not centered
No sound is present for placing a Bucket of Tadpole
Mangrove Stripped Log, Stripped Wood and Wood are in the incorrect order in the creative inventory
Froglights are not visible on maps
Frog can’t pathfind through open doors
Fluid level next to froglights is too low
Turtle can’t pathfind through open doors
Strider can’t pathfind through open doors
Some blocks cannot be placed on froglights
Cactus is not destroyed by froglights
The subtitles of some parrot imitation sounds are inconsistent with the original sounds’ subtitles
Incorrect activation of warden’s sniffing animations and behavior
Allays don’t drop their held items upon death
Allays can despawn after being given an item if they haven’t picked up any items yet
Allay follows and drops items for players in spectator mode
Allays lose their idle animation once they start moving
Parity Issue: Allays don’t have a flying animation in Java
minecraft:ancient_city/city_center_3 is one block shorter compared than the other ancient city centers
Mangrove tree roots do not update blocks around them when generating
Wardens can get angry at mobs outside world border
Wardens can hear mobs beyond the world border
Wardens can spawn outside of world border
Observers don’t detect mangrove roots when tree grows
Wardens ignore /kill execution whilst they’re emerging or digging
Wardens can spawn in very narrow places, causing them to suffocate
The allay_dust particle is unused
Parity Issue: Allays item detection range is significantly smaller than in Bedrock

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The Wild Update gains new tunes in latest Minecraft: Java Edition snapshot