The latest Minecraft: Java Edition snapshot features swamps and more

Get lost in the swamps and covered in mud.

What you need to know

The next content update for Minecraft will be ‘The Wild Update’, arriving later in 2022 with new features and additions.
On Wednesday, Mojang Studios released the first full-fledged Minecraft: Bedrock Edition beta for ‘The Wild Update.’
Shortly after, the studio also released a new Minecraft: Java Edition snapshot for ‘The Wild Update’ with similar additions.
Minecraft: Java Edition Snapshot 22w14a brings mangrove swamps, mud blocks, and the new “recovery compass” item.

The Wild Update is arriving for Minecraft on every platform later this year, and will include a ton of new features and content additions. Mojang Studios is in the midst of developing the new content update for their gaming masterpiece, and the Minecraft community is able to test its progress in stages through betas and snapshots. On Wednesday, Mojang Studios released Minecraft: Java Edition Snapshot 22w14a with a sizeable collection of new features.

Topping the changelog is the addition of the mangrove swamp biome and its accompanying trees, which also made its debut in the latest Minecraft: Bedrock Edition beta. Players can now explore the new biome and discover mud blocks in their “natural habitat,” as well as a process through which mud can be changed to clay.

One of the more interesting additions in the latest snapshot for The Wild Update, however, is the arrival of the “recovery compass.” Crafted using soul shards (which can only be found in Ancient City chests in the Deep Dark biome), the recovery compass points players toward the location of their last death, which should be incredibly helpful for tracking down all the items and gear you may have lost.

Players can test the latest pre-release version of one of the best PC games right now. The Wild Update is slated to release at some point in 2022, and development has continually ramped up over time. Mojang Studios is continuing to add new features, so interested players should be sure to jump into the snapshots and betas to try them out and submit feedback.

The full changelog for Minecraft: Java Edition Snapshot 22w14a includes:

New features

Added Clay renewability
Added Mangrove Trees
Added Mangrove Swamp biome
Added Soul Shard and Recovery Compass

Clay renewability

Placing Mud above a block that has Pointed Dripstone underneath will eventually turn the Mud Block into Clay

Mangrove trees

Introducing a new type of water-adapted tree that spawns propped up on roots

Has a chance of spawning a Bee Nest
Grows from Mangrove Propagules

Mangrove swamp

Muddy! Murky! Magnificent! Welcome to the newest biome — the Mangrove Swamp

Located in warmer, more humid places where you’d normally find the Swamp biome in Minecraft
Here you can find Bees and Warm Frogs
The floor of this biome is coated with a thick layer of Mud, so be sure to pack your best boots
Have a nice boat ride under and around the larger-than-life roots of mangrove trees

Recovery compass

A new Recovery Compass can be crafted with Soul Shards which can only be found in and are unique to Ancient City chests

Unlike a normal Compass, the Recovery Compass will point to the last place you died
If you are not in the dimension you last died, or you haven’t died yet in your world, it will randomly spin
It can be crafted with 1 Compass surrounded by 9 Soul Shards, which can be found in Ancient Cities

Changes

The Warden will now get angry at ALL living mobs that bump into it, not just players

Technical changes

CatType fields on entities with type minecraft:cat have been replaced with variant, with numeric values being replaced with string ids (so, for example, 5 becomes minecraft:calico)
Some mutually exclusive tests in entity predicate (player, fishing_hook, lightning_bolt and catType) have been collapsed to type_specific field
Added item_delivered_to_player advancement trigger
Added allay_drop_item_on_block advancement trigger

Entity predicate

player, fishing_hook, lightning_bolt and catType fields have been replaced with type_specific
type_specific has field type (one of player, fishing_hook, lightning_bolt or cat) and same fields as removed fields

Before: “lightning_bolt”: { “blocks_set_on_fire”: 0 }
After: “type_specific”: { “type”: “lightning”, “blocks_set_on_fire”: 0 }

catType has been wrapped to match new format and now uses new cat variant names instead of texture names:

Before: “catType”: “minecraft:textures/entity/cat/british_shorthair.png”
After: “type_specific”: { “type”: “cat”, “variant”: “minecraft:british” }

New type_specific options:

frog has variant field matching frog variant (minecraft:warm, minecraft:temperate or minecraft:cold)
slime applies for slimes and magma creams, has size field matching slime size (smallest is 1)

Advancements

Removed field location from triggers location, slept_in_bed, hero_of_the_village and voluntary_exile — it was handled exactly the same as player.location

New triggers

item_delivered_to_player

Triggered when an allay delivers an item to a player
Conditions:
player — a player for which this trigger runs
allay_drop_item_on_block
Triggered when an allay drops an item on a block
Conditions:
player — a player for which this trigger runs
location — a predicate for the block that the item was dropped on
item — a predicate for the item that was dropped

Fixed bugs

Sculk sensor wool occlusion has directional bias
Sculk sensors react differently to wool occlusion depending on the global direction.
Sculk shrieker isn’t grouped with other sculk related blocks in the decorations tab of creative inventory
block.sculk_catalyst.bloom has no subtitle
Frogs eating named slimes or magma cubes isn’t logged in console
Warden can create Light, barriers or structure voids particles when digging
The entity shadows of wardens are too small in relation to the size of their models
Warden’s digging sound is the same as its emerging sound
The vertical movement of wardens when they’re in liquids is too sensitive
Warden spawn egg isn’t alphabetized correctly
Wardens won’t pathfind through lava even though they’re immune to it
Some subtitles relating to the warden don’t contain possessive apostrophes where appropriate
Angered wardens play the “warden takes notice angrily” sound when hit in survival on top of their hurt sound
Wardens remember players in creative mode
The warden indefinitely roars when attacked by multiple entities
Activated sculk shriekers fail to summon the warden when broken
Activated sculk shriekers fail to summon the warden if you run away
Warden doesn’t appear in spawner
“Not a string” appears in log when serializing angered Warden
Some Warden sounds play in Peaceful difficulty
Warden can spawn in water
Wardens will attack their teammates
Warden summoned with Silent tag still plays heartbeat sounds
The sounds of wardens groaning angrily aren’t controlled by the “Hostile Creatures” sound slider
Warden is invisible for a split second when spawned in by spawner or spawn egg
Warden doesn’t detect non-player mobs colliding with them
Sculk shriekers are not activated when the player is riding something
Warden’s hitbox shows up in peaceful difficulty
Warden indefinitely roars when the attack target is invulnerable
The warden sniffs excessively after killing a mob
Sculk Catalyst and Sculk Veins only drop when broken by Silk Touch hoe
Warden despawns when far away
Wardens forget their targets on world reload
Server hangs and game stops responding when loading a chunk containing a structure with an allay
Z-fighting can be seen on the wings of allays during their death animation
Allay’s wings are not attached to its body
Wardens stop sensing vibrations after world reload
Lava can generate in ancient cities and burn wool / make structures fly
Z-fighting can be seen on the underside of allays’ heads
Warden UV overlapping
Z-fighting can be seen when the arms of allays intersect their bodies
Trapdoor of Ice Box in Ancient Cities is by default open
Second lamp in the centers of ancient cities is missing its sculk sensor
entrance_path_5 can never generate
Unused structures in ancient cities
Blocks that require support can generate floating in ancient cities
Warden can be pushed when emerging and digging
Eating doesn’t activate redstone door in the Ancient City center
Wardens hitbox doesn’t adjust when emerging and digging

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The latest Minecraft: Java Edition snapshot features swamps and more