The latest Minecraft: Java Edition snapshot adds goat horns and more

Goat horns make the jump from the Bedrock Edition in this snapshot

What you need to know

Typically arriving once a week, Mojang Studios periodically releases new Minecraft: Java Edition snapshots.
The snapshots test upcoming changes, fixes, and features planned to be included in future Minecraft updates.
Minecraft: Java Edition Snapshot 22w17a is now available to testers, and features more features from The Wild Update.
Goat horns are arriving on Minecraft: Java Edition alongside new changes to allays, plenty of fixes, and more.

2022 continues to trek on, and Mojang Studios continues to develop Minecraft’s major content update for the year. The Wild Update may not be here in full, yet, but interested players can already test what’s coming in the release through Minecraft: Bedrock Edition betas and Minecraft: Java Edition snapshots. On Wednesday, Mojang Studios released the latest of the latter with Minecraft: Java Edition Snapshot 22w17a.

The next Minecraft release is The Wild Update, which is expected to arrive later this year with new biomes like the mangrove swamp and Deep Dark, new mobs like frogs, allays, and the Warden, new blocks and items, and much more. Wednesday’s Minecraft: Java Edition snapshot brings players the goat horn to test (which has already been featured in Minecraft: Bedrock Edition betas), as well as further changes to allays and other miscellaneous improvements.

Minecraft is one of the best PC games you can play, and participating in these snapshots and providing feedback helps the game become even better. This snapshot follows last week’s release, which included new music and music discs for The Wild Update.

The full changelog for Minecraft: Java Edition Snapshot 22w17a includes:

Features

Goat horn

A Goat Horn drops when a Goat rams a tree or any other hard block that occurs naturally where Goats spawn (Logs, Stone, Packed Ice, Iron Ore, Copper Ore, or Emerald Ore)

Other solid blocks are unfamiliar to the Goat, so it won’t ram them

Use the horn to play a loud sound that can be heard from afar
Each horn has its own sound based on the Goat it originated from
There are 8 Goat Horn variants, 4 of them exclusive to screaming Goats
Goat Horns can sometimes be found in Pillager Outposts

Changes

The Allay connecting with Note Blocks is now better visualized by the vibration particle
The Allay connecting with Note Blocks can now be blocked by Wool Blocks again
Replaced realms subtle selected world highlight with a clear green checkmark
Updated the Brewing Stand’s base UVs and texture to match a graphical fix in Bedrock Edition
Warden balancing

The Warden

The Warden’s ranged attack will now:

Bypass shields and armor
Deal 10 damage instead of 30 damage, and the cooldown has been reduced from 5 seconds to 2 seconds
Display a custom death message

Wardens now drop a single Sculk Catalyst upon death

Technical changes

Signed Chat
Removed dampenable_vibrations game event tag

Multiplayer secure chat signing

This is the first step in a process to provide more security and player safety features for in-game chat
We’d love to hear your thoughts, but keep in mind that many features such as server-driven styling of chat messages are still missing

Chat messages between players are now cryptographically signed
Players are given a Mojang provided key-pair on startup
Servers can require players to have a Mojang-signed public key by setting enforce-secure-profile=true in server.properties
Enforcing secure profiles will prevent players without a Mojang-signed public key from connecting
By default this is set to false, allowing players to connect without a Mojang-signed public key
Chat styling is now handled via server resource packs with the translation key chat.type.text

Fixed bugs

Texture Z-Fighting at Wolf / Dog / Cat snout
Illager / (zombie) villager / witch robes don’t render the last two rows of pixels
Leather cap texture overlay doesn’t align correctly
Cleric collar z-fighting
Ores no longer drop experience when blown up
Landing entities such as minecarts and armor stands trigger sculk sensors but boats do not
Boats ridden over wool are detected by sculk sensor
Projectiles landing on wool trigger sculk sensors
Sculk sensors are not activated upon backwards movement in a boat
Sculk sensors are not activated upon entities sliding on ice
Weaponsmith zombie villager texture has leftover pixels from the regular weaponsmith texture
Llama uses pre-1.14 chest texture
Mismatches within (zombie) villager textures
Savanna Zombie Villager missing a body texture
Savanna villager body defines pixels identical to base villager texture
Vindicator’s crossed arms element has miscolored pixels on the faces touching the other arm elements
Iron golem has unused pixels in the texture
Fence item model’s bars inconsistent with placed block
“Half” armor bar icon texture is incorrect
Sculk blocks don’t drop experience orbs when blown up
Sculk cannot replace soul sand or mud when mobs die on top of them
tadpole.png has unused frog egg texture
If allay is holding an item, it can be equipped with armor using a dispenser
Blocks that require support can generate floating in ancient cities
Pillar in Ancient City can generate with waterlogged stairs
Allays and villagers create ghost items when they take items from a stack and cannot fit the whole stack in their inventory
Allays ignore the dimension when checking for liked note blocks
The inner two planes in mangrove roots are smaller than they should be
Shading is disabled for the two inner planes in mangrove roots, even though it isn’t for all the other planes
Doing /locate stronghold in some single biomes causes an unexpected error
Z-fighting can be seen around the backs of frogs when they open their mouths
Some blocks in Ancient City structures can only be covered by sculk veins and can’t be converted into a sculk block
Flying and aquatic mobs pathfinding in certain blocks cause crash. The game crashed whilst ticking entity Error: java.lang.NullPointerException: Cannot invoke “dnm.a()” because “$$1” is null
Chunk rendering is glitchy / incorrect when redrawing
Paintings are off-centered in multiplayer servers
Teleporting armor stands results in visual desync and abnormal behavior
Blocks and items can cause the world to render invisibly
Sculk can spread in ancient city structures and replace soul sand with fire on top, extinguishing fires
Narrator improperly narrates chat
The rendering of players is delayed for others

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Is the Xbox Game Pass Ultimate the best value in all of gaming? It’s possible. Ultimate bundles your Xbox Live Gold subscription, Xbox Game Pass for Xbox consoles and PC Game Pass for Windows devices, and Xbox Cloud Gaming for on-the-go fun. Minecraft: Java Edition is now available through PC Game Pass, and that includes access to this snapshot and goat horns.

The latest Minecraft: Java Edition snapshot adds goat horns and more