Sherlock Holmes: The Devil’s Daughter is beautiful, handcrafted representation of 19th century London, held back by flaws in its design.
Sherlock Holmes sits among the most iconic characters in classic literature, treated with an extensive number of films, televisions shows and more recently, games. Ukrainian developer, Frogwares, has been developing Sherlock Holmes games for fourteen years now, releasing ten games featuring the detective since the studio’s formation. The series has continued to evolve over this time, with 2014’s ‘Sherlock Holmes: Crimes and Punishments’ most recently bringing Holmes’ stories to the current generation of consoles.
Little over a year later, Focus Home has delivered its follow-up in an attempt to expand on Holmes’ story and improve on the original experience. The Devil’s Daughter reworks that game’s art direction and approach to level design, and while they make for an appealing package, unintuitive puzzles taint the experience.
A detective’s tale
The premise of The Devil’s Daughter starts similarly to any Sherlock Holmes story, with a mystery that needs to be solved and a trail of clues to follow. Within the carefully crafted world of 19th century England lays a history and narrative, which continues to evolve upon exploring the city.